McKennaii the Dungeon (0, 0, D) a +0 trident (1, -1, D) a book of Fire (1, 0, D) a +2 ring of slaying a +1 rapier of freezing (2, -36, D) an uncursed ring of positive energy (2, -17, D) a +2 scimitar of flaming (2, 1, D) a +0 mace a phantom mirror (2, 4, D) a +1 falchion of slicing (unseen) (3, -37, D) an uncursed staff of conjuration (3, -36, D) a scarf of cloud immunity (3, -35, D) the ring "Vibon" {+Inv rElec MR+} [ring of protection from magic] It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. (3, -19, D) an uncursed staff of summoning (3, -18, D) a +0 robe (3, -17, D) a phial of floods (3, -1, D) a +0 trident (still there?) a +1 plate armour of magic resistance (still there?) (3, 0, D) a +1 ring mail of poison resistance a phantom mirror (3, 2, D) a +0 cloak a phial of floods a +0 flail (4, -49, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -48, D) a +5 lajatang (4, -47, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, -37, D) an uncursed staff of air (4, -34, D) the +6 ring mail of the Pits of Slime {rElec MR- Regen+ Int+3} It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. a +3 chain mail of magic resistance (4, -19, D) a lightning rod (4/4) (4, -18, D) a +5 antimagic dagger (4, -17, D) a book of the Tempests (4, 1, D) a +0 mace a +3 demon blade of flaming (4, 2, D) an uncursed amulet of regeneration (5, -49, D) a +5 quick blade a +5 rapier a +5 dagger (5, -48, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -47, D) a +5 bardiche a +5 demon trident (5, -46, D) a +5 executioner's axe a +5 battleaxe (5, -45, D) a +0 scale mail a +0 shield a +0 war axe (5, -44, D) a +3 shield a +3 buckler (5, -43, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -38, D) a +3 ring of slaying (5, -36, D) an uncursed staff of wizardry (unseen) (5, -31, D) +0 storm dragon scales (unseen) (5, -19, D) an uncursed staff of energy (5, -5, D) the cursed +0 demon trident of Pipibeuv {antimagic, rElec rN+ MR- Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +3 ring mail of cold resistance (5, -1, D) a +0 broad axe the cursed +0 longbow of Peace {freeze, +Fly} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you fly. It has a curse placed upon it. (5, 0, D) a +0 long sword a +0 cloak (5, 3, D) a +0 long sword the +3 rapier of Disharmony {antimagic, rPois rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from poison. a +0 cloak a +0 whip a +0 cloak (5, 4, D) a +0 long sword a cursed -3 hand axe (6, -35, D) a +0 robe (still there?) an uncursed ring of poison resistance (still there?) (6, -32, D) a +0 robe (6, -19, D) a phantom mirror (6, -17, D) a +0 dire flail (6, -6, D) a cursed -1 dire flail (6, -5, D) a cursed +2 dagger of freezing +2 gold dragon scales a +4 long sword of slicing a +2 hand crossbow (6, -1, D) a +1 chain mail of positive energy (6, 0, D) a +0 short sword a fan of gales (6, 1, D) a +0 halberd a +0 hat (6, 2, D) a +0 long sword an uncursed amulet of regeneration (7, -45, D) the +6 shillelagh "Devastator" {shatter} (7, -37, D) a +3 scale mail of positive energy (7, -36, D) a +6 ring of strength a +6 ring of dexterity (7, -27, D) an uncursed staff of air a +2 robe of the Archmagi the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (7, -19, D) a crystal ball of energy (7, -6, D) a cursed +5 scimitar of freezing a +0 robe (7, -5, D) the +6 flail "Qotusm" {venom, +Rage rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you go berserk. a +0 plate armour a cursed +0 morningstar a +0 robe a +1 battleaxe (7, -4, D) a cursed +0 falchion a +0 robe (7, -1, D) a +0 short sword a +0 cloak a +1 helmet of see invisible (7, 0, D) the +2 broad axe of Gyenuikhygh {elec, rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. a +0 war axe (7, 2, D) a cursed +0 cloak a +0 great sword a +0 cloak (7, 3, D) a cursed +0 short sword a +0 cloak (7, 5, D) a +2 cloak (7, 6, D) a +0 scimitar (8, -37, D) a phial of floods (8, -27, D) +0 storm dragon scales (8, -19, D) a +0 dire flail (8, -18, D) an uncursed staff of cold (8, -17, D) a +0 robe (8, -6, D) a +2 great sword of freezing a +0 robe a +0 dagger a +0 robe (8, -5, D) the +6 broad axe "Oram" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (8, -4, D) a +4 flail of crushing a +0 robe (8, -1, D) a +0 scimitar (8, 0, D) a +0 hand axe Waos Ycu's Reference Book on Doomed Flight Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Swiftness Charms/Air 2 yes c - Silence Hexes/Air 5 yes d - Borgnjor's Vile Clutch Necromancy/Earth 5 yes e - Simulacrum Ice/Necromancy 6 yes (8, 1, D) a +2 glaive of freezing the +6 hand axe of Success {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (8, 2, D) a +2 cloak (8, 3, D) a +1 cloak (8, 5, D) a +0 hand axe a +0 mace (9, -37, D) a +1 arbalest of velocity a lightning rod (4/4) (9, -35, D) a +2 dagger of holy wrath (still there?) an uncursed staff of wizardry (still there?) (9, -34, D) a +0 hand axe of venom (unseen) (9, -33, D) a +0 robe (9, -19, D) a fan of gales (9, -18, D) a box of beasts (9, -17, D) a +3 short sword (9, -6, D) a cursed +4 flail of freezing a +0 robe (9, -5, D) the cursed +1 rapier of the Wasteland {pierce, Str-2 Int+8} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+8). It has a curse placed upon it. the +9 great sword "Rutimiusk" {antimagic, rElec rC+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from cold. It insulates you from electricity. a +0 chain mail a +4 long sword a +0 robe (9, -4, D) a +3 scimitar a +0 robe a +0 battleaxe of draining a +0 chain mail (9, -1, D) a +0 long sword of slicing (9, 0, D) Jeihicit's Incunabulum of Evil Secrets and Arcane Weapons Spells Type Level Known a - Force Lance Conjuration/Translocation 4 yes b - Venom Bolt Conjuration/Poison 5 yes c - Agony Necromancy 5 yes d - Simulacrum Ice/Necromancy 6 yes (9, 1, D) a +0 war axe a phial of floods (9, 2, D) a +0 mace (9, 3, D) a cursed -3 scimitar (9, 4, D) a +0 long sword (unseen) (10, -47, D) a +3 large shield a +5 crystal plate armour (10, -37, D) a box of beasts (10, -36, D) a +3 leather armour of cold resistance (10, -35, D) an uncursed staff of earth (10, -19, D) a +0 dagger (10, -18, D) a box of beasts (10, -1, D) a +1 dagger of freezing (10, 0, D) a +2 ring mail of magic resistance (10, 3, D) a +0 war axe (11, -51, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, -45, D) an uncursed staff of energy a crystal ball of energy (11, -37, D) an uncursed staff of wizardry (11, -19, D) a +1 scimitar of venom (11, -18, D) a phial of floods (11, -17, D) an uncursed staff of power (11, 0, D) a +0 dire flail a +0 rapier (11, 1, D) a +0 short sword (11, 2, D) a +0 flail (11, 3, D) a +1 antimagic mace (12, -51, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -35, D) a +1 scale mail of positive energy (12, -19, D) a +1 helmet of intelligence (12, -18, D) a +0 dagger (12, -17, D) a +0 war axe (12, -1, D) an uncursed staff of air (12, 1, D) a cursed -3 battleaxe a +2 robe (12, 2, D) the +4 hand axe of Kismet {flame, rC+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from cold. (12, 3, D) a cursed +0 long sword (unseen) (12, 4, D) a +0 short sword (13, -37, D) the cursed +0 ring mail "Boso" {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (13, -35, D) a +2 mace of protection (13, -19, D) a lamp of fire (13, -18, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (13, -17, D) a +0 long sword (13, -1, D) a Fen Folio (13, 1, D) a +3 rapier of electrocution (still there?) an uncursed staff of fire (still there?) (13, 2, D) an uncursed ring of positive energy (13, 3, D) a +1 antimagic halberd (unseen) (13, 4, D) a +0 flail (14, -18, D) a lightning rod (4/4) (14, -17, D) a fan of gales (14, -1, D) a +2 plate armour of magic resistance (14, 0, D) a +0 hand axe (14, 1, D) a phantom mirror (14, 2, D) a +0 hand axe (14, 3, D) a cursed -1 long sword (unseen) (15, -1, D) a book of Misfortune (15, 1, D) the cursed -5 centaur barding of a sewer {rC+ Int+3} It affects your intelligence (+3). It protects you from cold. It has a curse placed upon it. (19, -16, D) a +0 mace of protection (19, -3, D) a manual of Shields (19, -2, D) an uncursed amulet of harm the ring of Woics {MR+ Stlth+} [ring of stealth] It affects your resistance to hostile enchantments. It makes you more stealthy. (19, -1, D) a book of the Sky (20, -51, D) the +6 spear "Pisogh" {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (20, -50, D) an uncursed staff of cold (20, -35, D) a +0 robe (20, -34, D) a +2 trident of venom (20, -19, D) an uncursed staff of poison (still there?) a +2 scale mail of fire resistance (still there?) (20, -3, D) a +4 plate armour of fire resistance (20, -2, D) a phial of floods (20, 0, D) a +0 longbow (20, 1, D) a +0 leather armour (20, 4, D) a +0 long sword (unseen) (21, -51, D) a +0 mace (21, -50, D) the +2 scale mail "Obutoem" {rF+} It protects you from fire. (21, -34, D) a +0 trident (21, -20, D) a +1 bardiche of protection (21, -16, D) 4 large rocks (unseen) (21, -4, D) the ring "Awkiar" {+Blink rCorr} [ring of resist corrosion] It lets you blink. It provides partial protection from all sources of acid and corrosion. (21, -3, D) a +0 long sword (still there?) a +0 rapier (still there?) (21, -2, D) a +1 dagger of protection (21, -1, D) a +0 long sword (still there?) a +0 long sword (still there?) (22, -51, D) a +0 mace of holy wrath (22, -45, D) a cursed +0 dire flail 6 silver boomerangs a +0 chain mail (22, -34, D) the +1 leather armour of Ronnypp {Int+4 Dex+5 SInv} It affects your intelligence (+4). It affects your dexterity (+5). It lets you see invisible. (22, -18, D) 9 large rocks (still there?) an uncursed staff of fire (still there?) (22, -15, D) a +1 chain mail of magic resistance (22, -3, D) a crystal ball of energy (22, -2, D) a +0 war axe of venom a +0 leather armour (22, -1, D) a +0 long sword (still there?) a sack of spiders (still there?) (22, 0, D) 57 arrows (unseen) (22, 1, D) 12 arrows (unseen) (23, -51, D) a lamp of fire (23, -48, D) a +0 scimitar a cursed +0 plate armour (23, -35, D) a +1 trident of piercing (23, -31, D) a +8 spear (unseen) (23, -20, D) a lamp of fire (23, -17, D) a +2 great sword of slicing (23, -15, D) a +0 dire flail (unseen) (23, -14, D) a +0 dire flail (unseen) (23, -3, D) a +0 short sword (23, -2, D) the cursed +3 morningstar "Queciy" {freeze, *Corrode rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It may corrode you when you take damage. It has a curse placed upon it. a +0 leather armour an arrow a book of Party Tricks (23, 0, D) a +1 great sword of slicing (unseen) (24, -46, D) a +0 trident (24, -45, D) a +1 dire flail a +2 chain mail of cold resistance a +0 giant spiked club (24, -44, D) a +2 hand axe of chopping a +0 plate armour a +0 scimitar a +0 chain mail a +0 giant club (24, -35, D) a +2 scale mail of cold resistance (24, -34, D) a +3 spear of venom (24, -33, D) a phial of floods (24, -29, D) the cursed +0 dire flail of Fiano {crush, rF+ Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It lets you see invisible. It has a curse placed upon it. the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (24, -28, D) a +3 dagger of venom (unseen) (24, -19, D) a sack of spiders (24, -18, D) a cursed staff of death Sif Muna's Handbook of the Dark Rocks Spells Type Level Known a - Vampiric Draining Necromancy 3 yes b - Petrify Transmutation/Earth 4 yes c - Excruciating Wounds Charms/Necromancy 5 yes d - Bolt of Draining Conjuration/Necromancy 5 yes (24, -17, D) a +1 broad axe of chopping a +0 great mace the cursed +0 ring mail of the Blessed Realm {Dex+10 SInv} It affects your dexterity (+10). It lets you see invisible. It has a curse placed upon it. (24, -15, D) a +1 great sword of flaming (24, -13, D) 5 large rocks (unseen) (24, -3, D) a Fen Folio (24, -2, D) the +4 hand axe of Detzuwad {elec, *Contam +Rage rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you go berserk. It causes magical contamination when unequipped. a +0 longbow 15 arrows a +0 scale mail a +2 scale mail of magic resistance (24, -1, D) a +0 longbow 44 arrows a +0 leather armour a +0 short sword (24, 0, D) a +0 leather armour (still there?) an arrow (still there?) (25, -51, D) a +0 hunting sling of flaming (25, -50, D) a +0 dagger (25, -46, D) a +0 dagger of draining a +2 robe of magic resistance an uncursed ring of protection from magic (25, -45, D) a +0 war axe a +0 plate armour a cursed -3 giant spiked club (25, -35, D) a +1 falchion of venom (25, -34, D) the +2 hunting sling "McKennaii's Curse" {venom, rElec MR+ Stlth+} It poisons the ammo it fires. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (25, -33, D) an uncursed staff of summoning (25, -31, D) the +7 rapier of Melee {freeze, rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. 15 silver javelins a +0 leather armour (25, -30, D) a +2 spear of flaming 17 silver javelins a +0 leather armour (25, -29, D) a +0 rapier a +0 robe (25, -19, D) +0 acid dragon scales (25, -18, D) a +0 dire flail (still there?) a cursed staff of energy (still there?) (25, -16, D) a +0 dire flail a +0 dire flail (25, -14, D) a +0 great mace a +2 dire flail of protection 6 large rocks (25, -13, D) a +0 battleaxe of freezing the ring of Xotahir {rF- rC+ Str+3 Stlth-} [ring of attention] It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It makes you less stealthy. a +2 battleaxe of freezing a +3 ring of strength (25, -3, D) a +0 short sword (25, -2, D) a +5 falchion of electrocution a box of beasts (25, 1, D) a +0 rapier a +0 ring mail (25, 2, D) a +0 rapier a +0 rapier a +0 rapier a cursed +0 leather armour (25, 3, D) a +6 halberd of venom (26, -51, D) a +0 long sword (26, -50, D) a +3 arbalest of freezing (26, -49, D) a +0 chain mail (26, -47, D) a +2 scimitar of electrocution an uncursed staff of death (26, -46, D) a +2 antimagic halberd a +2 chain mail of positive energy a +0 robe (26, -45, D) a +3 battleaxe a +0 chain mail a +0 troll leather armour (26, -44, D) a +0 giant spiked club (26, -35, D) an uncursed staff of poison (26, -34, D) a +1 spear of flaming (26, -33, D) an uncursed staff of energy (26, -32, D) 4 large rocks (26, -31, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (unseen) (26, -28, D) a +0 trident (26, -26, D) 2 silver javelins (26, -19, D) an uncursed staff of wizardry (26, -17, D) a +1 great sword of flaming (26, -16, D) the +5 scale mail of Dishonesty {rC+} It protects you from cold. (26, -15, D) 5 large rocks (26, -14, D) a +1 great sword of flaming (unseen) (26, -12, D) a +0 battleaxe of freezing (unseen) (26, -2, D) an uncursed staff of earth (26, 0, D) a +0 long sword a +0 short sword a +0 rapier a +0 rapier a +0 leather armour (26, 1, D) a +0 dagger 52 arrows a +1 dire flail of draining a +0 leather armour (27, -51, D) a +0 chain mail of fire resistance (27, -46, D) a +0 hand axe a cursed +0 chain mail an uncursed amulet of the gourmand (27, -45, D) a +0 arbalest a +0 halberd a +0 chain mail (27, -43, D) a +0 glaive (unseen) (27, -34, D) an uncursed staff of air (27, -28, D) the cursed +0 flail "Earthworm" {vamp, rF+ Int+3 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. a +0 robe a +0 rapier a +0 robe a scroll of brand weapon (27, -24, D) a silver javelin (27, -18, D) a +1 mace of venom (27, -17, D) a +0 plate armour of cold resistance (27, -15, D) a +0 dire flail (still there?) a large rock (still there?) (27, -3, D) a +0 dagger (27, 0, D) a +0 rapier a +0 rapier a +0 leather armour a +0 leather armour a +0 longbow a +0 leather armour (28, -51, D) a +5 dagger of protection (28, -35, D) a +0 shortbow of flaming (28, -30, D) a cursed -3 trident a +3 plate armour of magic resistance (28, -18, D) a book of Air (28, -17, D) 8 large rocks (unseen) (28, -3, D) a +0 long sword a +0 long sword (28, -2, D) a crystal ball of energy (28, -1, D) 82 arrows (still there?) an uncursed ring of protection from cold (still there?) (28, 2, D) a +0 leather armour (unseen) (28, 3, D) a +2 scimitar of holy wrath (28, 4, D) a +0 short sword (unseen) (28, 7, D) an arrow (29, -51, D) a +0 plate armour (29, -50, D) a cursed amulet of inaccuracy (29, -35, D) a +0 long sword of electrocution (29, -18, D) a +0 hand crossbow of flaming (29, -17, D) a +1 short sword of speed (29, -15, D) 3 large rocks (29, -3, D) a +0 rapier a +2 mace of crushing (29, -2, D) a +1 broad axe of freezing (30, -51, D) an uncursed staff of earth (30, -50, D) a +0 chain mail (30, -34, D) a fan of gales (30, -19, D) a +3 leather armour of poison resistance (30, -3, D) a +2 short sword of distortion (30, -2, D) an uncursed staff of air (30, 1, D) a manual of Translocations a +2 ring of strength a +0 rapier a +0 rapier a +2 ring mail of poison resistance (30, 2, D) a +0 buckler (30, 4, D) a +0 short sword (unseen) (31, -3, D) a +0 leather armour (31, -2, D) a box of beasts a +0 short sword (31, -1, D) a +4 long sword of venom (still there?) a +2 chain mail of magic resistance (still there?) (32, -3, D) a +2 ring mail of fire resistance (32, 1, D) a +0 longbow (33, -3, D) a +4 vampiric hand axe a cursed ring of attention (33, -2, D) the +4 short sword "Fopsuh" {freeze, +Blink MP+9 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your magic capacity (+9). It lets you blink. a phial of floods (33, -1, D) a +0 long sword (still there?) a +0 rapier (still there?) (34, -51, D) a +2 hand crossbow of flaming a +5 hand crossbow (34, -3, D) a cursed +0 short sword a +2 leather armour of cold resistance a +0 buckler a +3 chain mail of poison resistance a +0 long sword (34, -2, D) a +0 dagger a +0 leather armour a +1 buckler of protection a +0 short sword (34, -1, D) a cursed -2 leather armour (35, -23, D) a +4 hand axe (35, -1, D) an uncursed ring of resist corrosion (unseen) (36, -37, D) the Tome of the Oath and Orientation Spells Type Level Known a - Apportation Translocation 1 yes b - Lesser Beckoning Translocation 3 yes c - Cause Fear Hexes 4 yes d - Yara's Violent Unravelling Hexes/Transmutation 5 yes (36, -36, D) an uncursed staff of power (36, -23, D) a +3 battleaxe of flaming (36, -22, D) an uncursed staff of air (36, -9, D) a +0 demon trident of venom (36, -7, D) a +0 trident (37, -50, D) a crystal ball of energy (37, -36, D) a book of Beasts (37, -23, D) a +1 spear of pain (37, -22, D) a +3 scimitar of protection (37, -9, D) a +1 demon blade of draining a +0 scale mail a +0 demon whip a +0 halberd a +0 chain mail (37, -7, D) a +1 vampiric demon whip (38, -50, D) a +0 war axe (38, -47, D) a +0 glaive (38, -37, D) the +10 dagger of Sigasil {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (38, -23, D) a fan of gales (38, -9, D) a +0 demon whip a +0 scale mail a +3 whip a +0 trident (38, -8, D) a +0 dire flail a +0 chain mail (38, -7, D) a +0 mace a +0 scale mail (39, -51, D) a sack of spiders (39, -45, D) a +0 hand axe a +0 mace a +0 mace (39, -37, D) a lightning rod (4/4) (39, -23, D) a +0 dagger of venom (39, -22, D) a +0 flail of crushing (39, -20, D) a cursed +2 hand axe a +0 robe (39, -8, D) a +0 scimitar a +0 ring mail (39, -7, D) an arrow a +4 scythe of flaming (39, -1, D) an uncursed staff of energy (39, 1, D) an uncursed ring of positive energy (40, -51, D) a +0 hunting sling of velocity (40, -50, D) the +9 arbalest "Dragonslayer" {elec, +Inv rC- MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (40, -48, D) a +6 morningstar of holy wrath a +0 cloak (40, -47, D) an uncursed ring of flight (40, -46, D) a +0 short sword a +0 scimitar a +0 battleaxe a +0 short sword (40, -37, D) the +1 robe of the Vestibule of Hell {rC++} It greatly protects you from cold. (40, -36, D) an uncursed staff of energy (40, -24, D) a +5 ring of dexterity (40, -23, D) a +6 ring of intelligence (40, -22, D) an uncursed staff of summoning (40, -20, D) a +0 scythe of slicing (40, -18, D) a +4 quarterstaff of draining a +0 robe (40, -9, D) a +2 trident of freezing a +0 robe (40, -8, D) a +2 whip of holy wrath a +0 robe a +0 vampiric scythe a cursed -1 halberd a +0 plate armour a +0 trident a +2 whip (40, -7, D) a +0 longbow of freezing 21 arrows a +0 plate armour (40, -2, D) a +0 glaive (unseen) (40, 2, D) a +0 dire flail (41, -50, D) a +0 battleaxe (41, -48, D) a +4 battleaxe of distortion (41, -47, D) a +0 trident (41, -46, D) a +3 scimitar (41, -45, D) a +0 rapier a +0 cloak (41, -37, D) an uncursed staff of summoning (41, -36, D) an uncursed ring of poison resistance (41, -22, D) a +2 crystal plate armour (41, -8, D) a +0 demon trident of electrocution a cursed +0 chain mail an uncursed ring of ice (41, -3, D) an uncursed staff of earth (41, -2, D) a +0 whip of freezing (41, 0, D) a +0 battleaxe (unseen) (42, -51, D) a crystal ball of energy (42, -47, D) a +3 glaive (42, -37, D) an uncursed staff of power (42, -23, D) a fan of gales (42, -22, D) a fan of gales (42, -9, D) a +0 scythe of slicing (42, -8, D) a +1 demon whip of venom a +0 plate armour a +0 trident (42, -7, D) a +0 leather armour a +0 trident (42, -3, D) a +2 ring mail of fire resistance (42, -2, D) an uncursed staff of wizardry (unseen) (42, -1, D) a +0 great sword a +0 cloak a +0 flail a lamp of fire (43, -37, D) a +4 scale mail of poison resistance (43, -36, D) the +7 battleaxe of the Wolf {venom, rN++ Str-4 Int+4} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your intelligence (+4). It greatly protects you from negative energy. (43, -22, D) a sack of spiders (43, -3, D) a +0 spear of piercing (43, -1, D) a +1 helmet of intelligence (43, 1, D) a +0 trident (unseen) (43, 2, D) a +0 hand axe (44, -37, D) a +2 ring of protection (44, -36, D) a +3 falchion of electrocution (44, -23, D) a +0 scythe of venom (44, -22, D) the +5 spear "Kuucot" {holy, *Contam rF- Int+6 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). It makes you vulnerable to fire. It lets you see invisible. It causes magical contamination when unequipped. (44, -8, D) a +0 trident a +0 trident (44, -3, D) a +4 ring of dexterity (44, -2, D) an uncursed staff of conjuration (44, -1, D) a phantom mirror (44, 1, D) a cursed +0 glaive (unseen) (44, 2, D) a +0 dire flail (44, 4, D) a +0 short sword (unseen) (45, -23, D) an uncursed staff of air (45, -3, D) a +6 ring of strength (45, -1, D) the +5 chain mail of Hadjma {-Cast Str+10} It affects your strength (+10). It prevents spellcasting. (45, 0, D) the +7 flail "Hydrabane" {flame, MR+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (45, 2, D) a cursed -1 short sword a +0 scimitar a +0 long sword a +0 cloak a +0 shield the ring of Leaves {+Blink MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you blink. (45, 3, D) a +0 mace a +3 ring of protection (46, -3, D) a book of Transfigurations (46, -2, D) an uncursed staff of wizardry (46, -1, D) a +2 plate armour of cold resistance (46, 2, D) a +0 cloak (unseen) (47, -3, D) a +0 spear of piercing (47, -2, D) the +10 trident of the Harvest {flame, rElec Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It insulates you from electricity. (47, -1, D) the Incunabulum of Conjuration Spells Type Level Known a - Static Discharge Conjuration/Air 3 yes b - Sticky Flame Conjuration/Fire 4 yes c - Fulminant Prism Conjuration/Hexes 4 yes d - Conjure Ball Lightning Conjuration/Air 6 yes (47, 0, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (47, 1, D) a +2 flail of holy wrath (unseen) (48, -44, D) a +0 flail (48, -3, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (48, -1, D) a +1 short sword of distortion (48, 0, D) a +1 battleaxe of chopping a +0 cloak an uncursed staff of wizardry (48, 2, D) a +0 scimitar (49, -3, D) a +3 plate armour of fire resistance (49, -2, D) a +0 trident a sack of spiders (49, 2, D) a +0 short sword (50, -51, D) a +2 halberd of venom (50, -50, D) the +4 trident of Rotation {freeze, rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. (50, -39, D) a +5 shortbow of flaming (50, -27, D) a +0 leather armour (50, -25, D) 5 large rocks (50, -15, D) a +4 mace of protection (50, -14, D) a fan of gales (50, -3, D) a +0 dire flail (50, 0, D) a +0 dagger (unseen) (50, 3, D) a +0 cloak (51, -51, D) a +0 quarterstaff of holy wrath (51, -50, D) an uncursed staff of earth (51, -39, D) the cursed +3 lajatang of Ummim {antimagic, SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you see invisible. It has a curse placed upon it. (51, -38, D) a lightning rod (4/4) (51, -27, D) a sack of spiders (51, -26, D) 2 arrows a +4 chain mail of poison resistance (51, -25, D) a +0 longbow 8 arrows (51, -24, D) a +0 longbow 33 arrows a +2 ring mail of poison resistance (51, -15, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (51, -14, D) an uncursed ring of resist corrosion (51, -3, D) an uncursed staff of cold (51, -2, D) an uncursed ring of wizardry a +1 robe of fire resistance (52, -50, D) a +2 robe of the Archmagi (52, -39, D) +2 pearl dragon scales (52, -38, D) the cursed +0 plate armour of Qousaoh {+Fly rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It lets you fly. It has a curse placed upon it. (52, -27, D) a lightning rod (4/4) (52, -25, D) 2 arrows (52, -24, D) a +0 longbow 31 arrows a +0 leather armour (52, -15, D) a +4 mace of crushing (52, -14, D) the +8 war axe of Skirmishing {drain, +Blink rN++ Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It greatly protects you from negative energy. It lets you blink. (52, -3, D) the cursed +2 dagger of Teisma Feleg {chaos, Stlth+} Each time it hits an enemy it has a different, random effect. It makes you more stealthy. It has a curse placed upon it. (52, -1, D) a +3 long sword of draining Cemugi's Collected Works on Attacks Spells Type Level Known a - Sting Conjuration/Poison 1 yes b - Conjure Flame Conjuration/Fire 3 no c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Bolt of Cold Conjuration/Ice 6 yes e - Spellforged Servitor Conjuration/Summoning 7 yes an uncursed staff of summoning (52, 0, D) a +0 cloak (53, -51, D) the +5 arbalest of Optimality {venom, Str+3 Dex+7} It poisons the ammo it fires. It affects your strength (+3). It affects your dexterity (+7). (53, -50, D) a +2 scythe of flaming (53, -39, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (53, -38, D) an uncursed ring of ice (53, -28, D) 2 arrows (53, -26, D) an arrow (53, -25, D) an uncursed staff of fire a +0 shortbow 16 arrows (53, -23, D) 2 arrows (53, -22, D) a large rock an arrow (53, -21, D) 2 arrows (53, -20, D) 2 arrows (53, -19, D) a large rock (53, -15, D) a +3 long sword of electrocution (53, -14, D) a +0 hand axe of venom (53, -10, D) +0 shadow dragon scales (53, -2, D) a +0 long sword (53, 0, D) a +0 trident (unseen) (53, 1, D) the +6 demon trident "Abaagidwuo" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (54, -50, D) an uncursed ring of fire (54, -39, D) a +0 flail of crushing (54, -38, D) an uncursed staff of poison (54, -26, D) an arrow (54, -25, D) 3 large rocks an arrow (54, -24, D) 2 large rocks a +0 shortbow the +0 dire flail of Perfectionism {flame, rElec rN+ Str-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It insulates you from electricity. It protects you from negative energy. a +0 shortbow 19 arrows (54, -23, D) an uncursed staff of fire (unseen) (54, -15, D) an uncursed staff of summoning (54, -3, D) an uncursed staff of conjuration a crystal ball of energy (54, -2, D) a +0 scimitar (54, -1, D) a +0 long sword a +6 hunting sling of freezing (55, -51, D) a fan of gales (55, -50, D) a book of the Earth (55, -39, D) a lamp of fire (55, -38, D) a +0 quarterstaff of crushing (55, -27, D) a fan of gales (55, -26, D) the +7 longbow of Eternal Vigilance {flame, +Blink rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you blink. 24 arrows a +0 shortbow (55, -24, D) a +0 arbalest a +3 battleaxe of chopping (55, -3, D) a fan of gales (55, -2, D) a book of Alchemy (56, -51, D) an uncursed staff of cold (56, -50, D) a box of beasts (56, -38, D) an uncursed staff of death (56, -27, D) the +4 whip of the Swamp {vamp, Dex+3 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It makes you more stealthy. (59, -4, D) an uncursed staff of death (59, -3, D) a +1 falchion of freezing (59, -2, D) an uncursed staff of summoning (60, -15, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (60, -4, D) a +11 giant club (60, -2, D) a +6 ring of evasion (61, -4, D) a lamp of fire (61, -3, D) a fan of gales (61, -2, D) a +0 club a +0 robe the ring "Penug" {Ice rPois Int+7} [ring of ice] It enhances your ice magic. It affects your intelligence (+7). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. a sack of spiders (61, 0, D) a +0 halberd a +0 robe (62, -43, D) a +3 leather armour of fire resistance (62, -35, D) a +3 plate armour of fire resistance (62, -30, D) a +0 spear (62, -25, D) the +4 great sword of Exhibitionism {slice, rPois rN+ Int-4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (62, -14, D) a +3 dagger of venom (62, -2, D) a +0 halberd a +0 robe a +2 chain mail of cold resistance (63, -51, D) a book of the Sky (63, -47, D) an uncursed staff of poison (63, -43, D) a +1 robe of fire resistance (63, -35, D) a +5 giant spiked club (63, -30, D) a +0 spear (63, -25, D) an uncursed staff of earth (63, -24, D) a +3 battleaxe of chopping (63, -15, D) a +4 hand axe of electrocution (63, -14, D) an uncursed ring of magical power the +5 dagger of Wenisch {pierce, +Fly Str+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It lets you fly. (63, -7, D) +0 swamp dragon scales (63, -4, D) a cursed staff of air (63, -2, D) a +1 vampiric glaive an uncursed staff of air (63, 1, D) a +0 hand axe (unseen) (64, -51, D) a +10 plate armour of ponderousness (64, -43, D) the +9 morningstar "Oklir" {crush, +Rage rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you go berserk. (64, -40, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (64, -35, D) an uncursed staff of poison (64, -34, D) an uncursed staff of fire (64, -30, D) a +0 spear (unseen) (64, -25, D) a sack of spiders (64, -15, D) a +2 arbalest of flaming (64, -1, D) a +0 club (still there?) the +5 rapier of Itsaotosm {drain, rPois rN+ Int+4 Dex-4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. (64, 1, D) a +0 scimitar (65, -34, D) a crystal ball of energy (65, -30, D) a +0 spear (unseen) (65, -24, D) a crystal ball of energy (65, -4, D) a crystal ball of energy a +1 whip of electrocution (65, -2, D) a book of Cantrips (65, -1, D) the +9 mace of the Viper {protect, +Blink rPois rN++ Str-5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-5). It protects you from poison. It greatly protects you from negative energy. It lets you blink. (unseen) (66, -25, D) a +1 longbow of flaming (66, -4, D) the Handbook of the Ashen Glacier Spells Type Level Known a - Throw Icicle Conjuration/Ice 4 yes b - Petrify Transmutation/Earth 4 yes c - Bolt of Cold Conjuration/Ice 6 yes d - Freezing Cloud Conjuration/Ice/Air 6 yes (66, -3, D) the +8 trident "Xionn" {pierce, +Fly rElec rF- MR+++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (66, -2, D) a +0 hand axe a +0 halberd a +0 robe a +0 club (66, -1, D) a +7 flail of protection (still there?) an uncursed ring of poison resistance (still there?) (66, 1, D) a cursed -3 battleaxe a +0 scimitar (67, -3, D) a crystal ball of energy (67, -2, D) an uncursed staff of summoning (68, -4, D) the +8 halberd of Winter {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). (68, -3, D) a +3 scimitar of draining (68, -2, D) a book of Conjurations (68, 0, D) a +2 flail of protection (unseen) (68, 1, D) a +2 rapier of venom (69, -3, D) an uncursed staff of air (69, -2, D) a +0 spear a +0 robe a crystal ball of energy (69, 0, D) a +1 glaive of freezing (unseen) (70, -12, D) a +0 shortbow (still there?) an arrow (still there?) (70, -4, D) an uncursed staff of wizardry (70, -3, D) a +0 whip (unseen) (70, -2, D) a +0 mace a +0 robe a book of Changes (70, -1, D) an uncursed amulet of the acrobat (still there?) an uncursed ring of ice (still there?) (70, 0, D) a +0 robe (unseen) (71, -43, D) a +1 glaive of protection (71, -42, D) a +1 war axe of distortion (71, -23, D) a +0 trident (unseen) (71, -14, D) 2 arrows an uncursed ring of poison resistance (71, -12, D) a +0 trident (71, -4, D) an uncursed staff of power (71, -2, D) a box of beasts (71, 0, D) a +0 glaive (unseen) (72, -43, D) an uncursed staff of death (72, -25, D) an uncursed amulet of rage (72, -24, D) a +0 trident (72, -22, D) a cursed -2 shortbow 15 arrows (72, -15, D) a sack of spiders (72, -14, D) 2 arrows a +0 robe of positive energy (72, -12, D) an arrow a cursed -2 trident (72, -9, D) an arrow (72, -4, D) a phantom mirror (72, -3, D) a +2 scale mail of cold resistance (unseen) (72, -2, D) the Grimoire of Earthen Dark Magic Spells Type Level Known a - Passwall Transmutation/Earth 2 yes b - Regeneration Charms/Necromancy 3 yes c - Stone Arrow Conjuration/Earth 3 yes d - Lee's Rapid Deconstruction Earth 5 yes e - Iron Shot Conjuration/Earth 6 yes (73, -34, D) a +4 morningstar of protection (73, -25, D) the amulet of Meukigg {Inacc +Inv MR- Str+7 Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+7). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. (73, -24, D) a +4 chain mail of fire resistance (73, -22, D) a +0 trident (unseen) (73, -19, D) an arrow (73, -15, D) a crystal ball of energy (73, -13, D) an arrow (73, -12, D) a +0 trident (unseen) (73, -11, D) the +9 quarterstaff "Plog" {vamp, rPois Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It makes you more stealthy. 7 boomerangs a cursed -3 shortbow 17 arrows (73, -4, D) a +5 ring of strength (73, -3, D) a book of Spatial Translocations (73, -2, D) a +0 hand axe (73, 1, D) a +0 club (74, -50, D) a +4 hunting sling of velocity (74, -34, D) a +1 halberd of freezing (74, -25, D) the cursed ring of Dishonesty {rC+ Str-4} [ring of strength] It affects your strength (-4). It protects you from cold. It has a curse placed upon it. (74, -24, D) a +2 ring mail of positive energy (74, -23, D) a +3 vampiric spear a throwing net an arrow (74, -22, D) a +0 trident (unseen) (74, -15, D) a +0 trident (74, -12, D) a +0 shortbow 14 arrows a +0 trident 3 throwing nets (74, -4, D) an uncursed staff of cold (74, -3, D) a fan of gales (74, -2, D) an uncursed amulet of the acrobat (75, -3, D) an uncursed amulet of rage (75, -2, D) a +4 spear of freezing (75, 1, D) a cursed +0 robe (76, -4, D) a +0 pair of gloves of strength (76, -3, D) a crystal ball of energy