Dungeon Sprint DCSS version bcrawl-1.20.1-3-gdcb1fc31ed (webtiles) character file. Game seed: 4767886243224918595 0 McKennaii the Firebug (level 1, -6/21 HPs) Began as a Djinni Fire Elementalist on Feb 3, 2020. Mangled by Ijyb ... wielding a +1 dagger of electrocution (9 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:09 (11 turns). McKennaii the Firebug (Djinni Fire Elementalist) Turns: 11, Time: 00:00:10 Health: -6/21 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (boots unavailable) Stlth ..........NoTele + (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: berserking, flying, very quick A: never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands, floating a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Missiles c - 40 stones (quivered) Armour a - a +0 robe (worn) Scrolls j - a scroll of blinking Potions d - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles e - a ration {!d} Skills: + Level 2.0 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 1.1 Conjurations + Level 3.6 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##... 11% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Flaming Arrows Chrm/Fire ##...... 19% 2 ##..... Conjure Flame Conj/Fire ##...... 28% 3 ###.... Inner Flame Hex/Fire N/A 34% 3 ###.... Sticky Flame Conj/Fire ##...... 63% 4 ####... Fireball Conj/Fire ##........ 92% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Ijyb zaps a wand. You resist with significant effort. There is an open door here. You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb screams, "It's all mine!" Ijyb unwields a +0 hunting sling of freezing. Ijyb wields a +1 dagger of electrocution. You hear the crackle of electricity. Ijyb barely misses you. You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You hit Ijyb. Ijyb is heavily wounded. Ijyb hits you but does no damage. You are electrocuted! You die... ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | McKennaii the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 4/4 3 | D | Noticed Ijyb 11 | D | Mangled by Ijyb Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Flame Tongue || 4 Armor: Robe || 1 Dodge: Dodged || 3