McKennaii the Dungeon (0, 0, D) a +0 club a +0 dagger (1, 0, D) a +0 club (6, 0, D) a +0 leather armour (40, 0, D) an uncursed staff of energy (41, 0, D) the +2 scimitar "Karrykoz" {freeze, +Fly rPois MR- MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. a +4 quarterstaff of speed a +2 dire flail of protection a +3 vorpal war axe the +2 rapier "Vurr" {drain, rElec rPois rF+ rN+ Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (44, 0, D) a +2 ring mail (46, 0, D) a +0 helmet (47, 0, D) a +0 dire flail a +0 chain mail a +0 dagger a leopard gecko corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (54, 0, D) a cursed +0 scimitar (unseen)