Dungeon Sprint DCSS version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 6917008706378423250 0 McKennaii the Gusty (level 1, -1/11 (14) HPs) Began as a Demigod Air Elementalist on Dec 3, 2021. Slain by a necrophage (3 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:16 (8 turns). McKennaii the Gusty (Demigod Air Elementalist) Turns: 8, Time: 00:00:17 HP: -1/11 (14) AC: 2 Str: 9 XL: 1 Next: 0% MP: 0/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated, heavily drained A: high mp 1, forlorn a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.7 Spellcasting + Level 0.8 Conjurations + Level 2.6 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 7% N/A 14% 2 Swiftness Air 10% N/A 21% 3 Airstrike Air 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History The zap hits the necrophage but does no damage. The necrophage is lightly damaged. The zap hits the necrophage. The necrophage is lightly damaged. The zap misses the necrophage. The zap hits the necrophage. The necrophage is moderately damaged. The necrophage hits you. You feel drained. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (moderately damaged, 68% to hit) The zap hits the necrophage. The necrophage is moderately damaged. The zap hits the necrophage. The necrophage is lightly damaged. The zap misses the necrophage. x2; The necrophage closely misses you. The necrophage hits you. You feel drained. Unknown command. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (moderately damaged, 68% to hit) The zap hits the necrophage. The necrophage is heavily damaged. The zap hits the necrophage. The necrophage is lightly damaged. The zap hits the necrophage. The necrophage is moderately damaged. The zap hits the necrophage. The necrophage is heavily damaged. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You feel drained. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The necrophage barely misses you. The necrophage hits you. You die... ## ## ##. .## n.#.. .$. #'# ##n## +n