Dungeon Sprint DCSS version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 9229536055854250287 0 McKennaii the Gusty (level 1, -6/21 HPs) Began as a Demigod Air Elementalist on Dec 3, 2021. Mangled by a scorpion (9 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (9 turns). McKennaii the Gusty (Demigod Air Elementalist) Turns: 9, Time: 00:00:22 Health: -6/21 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 0/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: berserking, very quick A: high mp 1, forlorn a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.7 Spellcasting + Level 0.8 Conjurations + Level 2.6 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 7% N/A 14% 2 Swiftness Air 10% N/A 21% 3 Airstrike Air 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History The zap hits the scorpion. The scorpion is heavily wounded. The zap hits the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. Unknown command. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (heavily wounded, 68% to hit) The zap hits the scorpion. The scorpion is heavily wounded. The zap hits the scorpion but does no damage. The zap hits the scorpion. The scorpion is lightly wounded. The zap hits the scorpion but does no damage. The scorpion is heavily wounded. The scorpion stings you! Ouch! That really hurt! Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, p - scorpion The zap hits the scorpion. The scorpion is severely wounded. The zap hits the scorpion but does no damage. The scorpion is severely wounded. The zap hits the scorpion. The scorpion is moderately wounded. The scorpion misses you. The scorpion stings you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The scorpion misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. You barely miss the scorpion. The scorpion is severely wounded. The scorpion stings you! You die... ## ## . . .#. #$# #'# ##s## +s@s+ ##.## #+# You could see 3 scorpions. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | McKennaii the Demigod Air Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 2 | D | Noticed a scorpion 9 | D | Mangled by a scorpion Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Shock || 5 Use: Potion || 1 Dodge: Dodged || 4