Dungeon Sprint DCSS version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 11578718375107326707 0 McKennaii the Gusty (level 1, -9/21 HPs) Began as a Demigod Air Elementalist on Dec 3, 2021. Mangled by a merfolk siren (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (16 turns). McKennaii the Gusty (Demigod Air Elementalist) Turns: 16, Time: 00:00:11 Health: -9/21 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: berserking, very quick A: high mp 1, forlorn a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.7 Spellcasting + Level 0.8 Conjurations + Level 2.6 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 7% N/A 14% 2 Swiftness Air 10% N/A 21% 3 Airstrike Air 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. There is an open door here. The merfolk siren shouts! The merfolk siren closely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren closely misses you. You miss the merfolk siren. The merfolk siren barely misses you. You closely miss the merfolk siren. The merfolk siren closely misses you. You barely miss the merfolk siren. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren misses you. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren completely misses you. You barely miss the merfolk siren. The merfolk siren is lightly wounded. You hit the merfolk siren but do no damage. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren closely misses you. You closely miss the merfolk siren. The merfolk siren is lightly wounded. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren barely misses you. You punch the merfolk siren! The merfolk siren is moderately wounded. You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ##+## ##...## #..#m.# #.$@# ##'## ##.## +.<.+ ##.## #+# You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | McKennaii the Demigod Air Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D | Noticed a merfolk siren 16 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 12 Use: Potion || 1 Dodge: Dodged || 8