McKennaii Level 1 of the Dungeon (8, 0, D:1) a +0 short sword 5 stones (19, 40, D:1) a +0 dagger 5 stones (21, -7, D:1) 22 stones (21, -6, D:1) a +0 scale mail (22, 12, D:1) a +0 club (23, 31, D:1) a +0 dagger (23, 33, D:1) 15 stones (24, 9, D:1) a +0 short sword (34, 10, D:1) a +0 whip (41, 29, D:1) a +0 ring mail (53, 18, D:1) a +0 dagger (62, -6, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -1, D:2) 28 stones (6, -6, D:2) 16 stones (8, -30, D:2) a +0 hand axe (27, -26, D:2) a +0 shortbow (30, -24, D:2) a +0 club a +0 hunting sling 12 stones (33, -20, D:2) a +0 kite shield Level 3 of the Dungeon (8, 1, D:3) a +0 flail (11, 1, D:3) a +0 halberd (15, 6, D:3) a +0 club (19, 1, D:3) a +0 club (20, 1, D:3) a +0 club (32, -3, D:3) a +0 robe (32, 48, D:3) 22 stones (35, 32, D:3) 24 bolts (36, 30, D:3) a +0 short sword (43, 24, D:3) a +0 dagger a +0 robe (46, 29, D:3) a +0 dagger (48, 18, D:3) a +0 robe (56, -1, D:3) a +0 quarterstaff Level 4 of the Dungeon [Shop] Oleamech's Weapon Boutique a +1 trident of venom (123 gold) 18 stones (19 gold) a +0 hand axe (33 gold) a +0 rapier (44 gold) 16 bolts (35 gold) a +0 club (11 gold) the +4 morningstar of Chance {flame, rF+} (453 gold) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. (0, 0, D:4) a +0 club a +0 leather armour (0, 1, D:4) a +0 dagger (0, 2, D:4) a +0 dagger a +0 robe (1, 1, D:4) a +0 dagger (18, -5, D:4) a +0 giant club (21, -2, D:4) a +0 short sword (30, -6, D:4) a +2 vorpal hunting sling (35, -24, D:4) a +0 long sword (40, 4, D:4) a +0 leather armour (53, -22, D:4) a +0 robe (55, 4, D:4) a +0 chain mail Level 5 of the Dungeon (6, -29, D:5) a +3 hand axe a +0 robe (20, -11, D:5) a +0 dagger a +0 kite shield (21, -21, D:5) a +0 robe a +2 whip of electrocution (32, -18, D:5) a +0 hunting sling (35, -21, D:5) 14 poisoned darts a +0 robe (39, -16, D:5) a +0 club (42, -15, D:5) a +1 flail of holy wrath (42, -13, D:5) a +0 hand axe a +0 hand axe (43, -13, D:5) a +0 dagger (46, 3, D:5) the +4 hunting sling of the Other Side {venom, Contam rElec Will+ Int+3} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. (51, -13, D:5) a +0 club (52, -12, D:5) a +0 whip a +0 spear (56, -36, D:5) 21 arrows (61, -8, D:5) 22 arrows (65, -12, D:5) a +0 quarterstaff Level 6 of the Dungeon [Shop] Vapagael's General Store 7 javelins (78 gold) a scroll of summoning (133 gold) 23 arrows (64 gold) a ring of poison resistance (280 gold) a lightning rod (4/4) (420 gold) (18, -2, D:6) a +0 flail 18 stones a +0 leather armour (18, 12, D:6) a +0 leather armour (22, 29, D:6) a +0 ring mail (24, 4, D:6) 32 arrows (27, 8, D:6) a +0 war axe (29, 3, D:6) 24 bolts (33, 22, D:6) a +0 robe a +0 flail (34, 0, D:6) a +0 robe (34, 18, D:6) a +0 scimitar a +0 robe (34, 22, D:6) a +0 robe a +0 mace (35, 24, D:6) 27 arrows (35, 28, D:6) 18 poisoned darts (45, 18, D:6) a +0 long sword (49, 16, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (4, -8, D:7) 18 arrows (6, -4, D:7) a +0 battleaxe a +0 robe (6, -3, D:7) a +0 morningstar a +0 robe (6, 8, D:7) 17 arrows (7, -3, D:7) a +4 dagger a +0 robe a +2 mace a +0 robe (8, -3, D:7) a +2 short sword a +0 robe