Dungeon Crawl Stone Soup version 0.28-b1-1-g3c77fb2ed1 (webtiles) character file. Game seed: 15020522476274111317 24 McKennaii the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Jan 28, 2022. Slain by Crazy Yiuf (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:45 (1826 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1826, Time: 00:00:45 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 60% Magic: 4/7 EV: 12 Int: 20 God: Gold: 100 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: high mp 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} e - a scroll of blinking {unknown} f - a scroll of enchant weapon {unknown} Potions c - a potion of mutation {unknown} d - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You now have 100 gold pieces (gained 19). Found a mace. Found a runed translucent door. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Crazy Yiuf cries, "Prologue down mobile!" Found a flail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. The magic dart hits the bat. You kill the bat! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Could not explore, unopened runed door. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Could not explore, unopened runed door. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Could not explore, unopened runed door. As you open the door, it creaks loudly! Crazy Yiuf shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (81% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +2 quarterstaff of chaos. Crazy Yiuf burns you. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf whimpers, "Goober water tea!" Crazy Yiuf hits you with a +2 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Crazy Yiuf freezes you. You die... ..########.####.#.....#.# #....# ................#...###.# #....# #.#####.##.######...# #.# #....# #.# #.#### ##### ### ###### #.# #.# #.# ##.####### #.# #..+...#.### ### #.# #.......#..##...# #.# #......####@g...# #.# ##.+..## ###..)# #.########## ### #.......# ########## #.......# #......... #.......##### ### ##.######## #...........######.# #..# .'.................# #..# #...........######## #..# You could see Crazy Yiuf. Vanquished Creatures 4 endoplasms 4 goblins 3 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 5 bats 3 frilled lizards A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 449 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 452 | D:1 | Learned a level 2 spell: Searing Ray 826 | D:2 | Reached skill level 4 in Conjurations 1613 | D:2 | Found a runed translucent door. 1614 | D:2 | Noticed Crazy Yiuf 1826 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_rooms D:2: layout_basic, basic_altar, chequers_serial_rivers_micro_c, grunt_ministairs_7, minmay_stone_trees_medium, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 5 Punch || 1 Cast: Magic Dart || 36 Searing Ray || 1 Dodge: Dodged || 3