Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 9716087540672276720 133 McKennaii the Conjurer (level 4, 0/30 HPs) Began as a Demonspawn Conjurer on Apr 14, 2022. Slain by a water moccasin (5 damage) ... on level 4 of the Dungeon. The game lasted 00:03:05 (3269 turns). McKennaii the Conjurer (Demonspawn Conjurer) Turns: 3269, Time: 00:03:06 Health: 0/30 AC: 5 Str: 8 XL: 4 Next: 93% Magic: 0/9 EV: 12 Int: 21 God: Gold: 98 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . m - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... g - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: attractive, hasted, very quick A: rugged brown scales 1, demonic magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of boots (worn) m - a +0 helmet (worn) Jewellery l - an amulet of faith Scrolls b - a scroll of amnesia {unknown} c - a scroll of noise {unknown} e - a scroll of silence {unknown} n - a scroll of magic mapping {unknown} o - a scroll of identify {unknown} Potions d - a potion of attraction i - a potion of flight {unknown} j - a potion of lignification {unknown} k - a potion of brilliance {unknown} p - a potion of degeneration {unknown} q - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 6% N/A 13% 1 Apportation Tloc 6% N/A 13% 1 Summon Small Mammal Summ 12% N/A 13% 1 Dazzling Flash Conj/Hex 28% N/A 13% 3 Blink Tloc 6% N/A 19% 2 Lesser Beckoning Tloc 3% N/A 36% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Manifold Assault Tloc 3% N/A 98% 5 Borgnjor's Revivificati Necr 1% N/A 100% 8 Necromutation Tmut/Necr 1% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) Spells you cast may paralyse adjacent enemies. Message History The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin barely misses you. Unknown command. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. You feel very sick. The water moccasin bites you but does no damage. Unknown command. You aren't carrying any items that you can evoke. It was a potion of attraction. You feel attractive to monsters. You feel sick. The water moccasin bites you but does no damage. You feel sick. The water moccasin bites you but does no damage. You see here a +0 giant spiked club. Unknown command. You feel sick. Unknown command. You feel sick. The water moccasin bites you. You feel sick. Unknown command. Okay, then. It was a potion of haste. You feel yourself speed up. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) Malevolent energies surge around you. The water moccasin bites you. You die... ######### #########.......###### #.......#.....).(..... #.......#....@S.# #.......#######.# #..)....### #.#### #.........# ##...)#### ####.####.## #)..#..†.######## #<# #..# #...####......... #.# ##.# #..............## ##### #.# #.# #....#########†# ....# #.# #.###......# # You could see a water moccasin. Vanquished Creatures An orc priest (D:3) Robin (D:3) 3 adders A worm (D:2) 2 dart slugs (D:2) 3 orcs 4 ball pythons 4 endoplasms 9 goblins 8 hobgoblins 4 jackals (D:4) 2 quokkas 2 bats 4 kobolds 4 rats 52 creatures vanquished. Vanquished Creatures (others) A goblin (D:3) 1 creature vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 613 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 613 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 989 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 989 | D:2 | Reached XP level 3. HP: 20/24 MP: 0/7 1097 | D:2 | Found a burning altar of Makhleb. 1405 | D:2 | Found a faded altar of an unknown god. 1934 | D:3 | Noticed Robin 2037 | D:2 | Learned a level 2 spell: Searing Ray 2099 | D:3 | Killed Robin 2100 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/8 2475 | D:3 | Reached skill level 5 in Conjurations 3244 | D:4 | Noticed a water moccasin 3264 | D:4 | HP: 1/30 [water moccasin (8)] 3269 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic D:2: layout_rooms, basic_altar, hellmonk_ecumenical_altar_leap_of_faith D:3: layout_rooms, uniq_robin D:4: layout_rooms, minmay_temple_entry_antechambers, small_statue_intersection Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.6 Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 52 | 14 || 66 Punch | 1 | || 1 Cast: Magic Dart | 79 | 53 || 132 Searing Ray | 1 | 2 || 3 Use: Potion | | 3 || 3 Stab: Paralysed | 5 | 6 || 11 Armor: Robe | 17 | 6 || 23 Dodge: Dodged | 51 | 12 || 63