Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 589832413327802464 118 McKennaii the Conjurer (level 4, 0/49 HPs) Began as a Demigod Conjurer on May 11, 2023. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:02:31 (3168 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 3168, Time: 00:02:31 Health: 0/49 AC: 22 Str: 8 XL: 4 Next: 45% Magic: 0/10 EV: 2 Int: 24 God: Gold: 144 SH: 0 Dex: 18 Spells: 1/8 levels left rFire + + . k - staff of fire rCold + . . (no shield) rNeg . . . a - melded +0 robe rPois + j - melded +0 helmet rElec + (cloak currently unavailable) rCorr + (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ h - +6 ring of dexterity HPRegen 0.00/turn (no ring) MPRegen 0.12/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -3), tree-form, resistant, inhibited regen, invisible A: stationary, stasis, torment immunity, boosted hp, high MP 1, forlorn, divine attributes, inhibited regeneration a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 144 gold pieces. Inventory: Armour a - a +0 robe (melded) j - a +0 helmet (melded) Magical Staves k - a staff of fire (weapon) Jewellery g - a ring of ice h - a +6 ring of dexterity (left branch) p - a ring of see invisible Scrolls d - 2 scrolls of vulnerability {unknown} e - 2 scrolls of identify {unknown} f - 3 scrolls of noise {unknown} o - a scroll of fear {unknown} Potions b - a potion of magic c - 2 potions of invisibility m - 2 potions of brilliance Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 2.6 Spellcasting + Level 4.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 3% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 14% 3 Frozen Ramparts Ice 8% 1d2 34% 3 Fulminant Prism Conj/Hex 9% 3d7 43% 4 Anguish Hex/Necr 2% N/A 75% 4 Cause Fear Hex 2% N/A 75% 4 Ice Form Ice/Tmut 4% N/A 75% 4 Summon Ice Beast Ice/Summ 4% N/A 75% 4 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You do not regenerate when monsters are visible. Message History You feel very sick. The scorpion barely misses you. The scorpion stings you but does no damage. It was a potion of lignification. You turn into a tree. Your +0 helmet melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. It was a potion of mutation. You feel extremely strange. Your regeneration stops near monsters. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. It was a potion of flight. Your roots keep you in place. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, unable to see you, 100% to hit) You feel a surge of power! The magic dart hits the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the scorpion but do no damage. The scorpion is severely wounded. You die... .. #####...# #.s.....# #♣# #.# .# #.##.# #.##.# #.##.# #<##.# #.##.# #.##.# # #....# You could see a scorpion (unable to see you). Vanquished Creatures Robin (D:2) 4 adders 3 worms 2 dart slugs (D:1) 3 orcs (D:4) 4 endoplasms 2 giant cockroaches (D:2) 4 goblins (D:2) 8 hobgoblins 5 jackals (D:2) 6 ball pythons 3 bats 2 frilled lizards 4 kobolds 5 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 539 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 1223 | D:2 | Reached XP level 3. HP: 25/26 MP: 1/9 1473 | D:2 | Noticed Robin 1475 | D:2 | Reached skill level 4 in Conjurations 1533 | D:1 | Learned a level 2 spell: Searing Ray 1561 | D:2 | Killed Robin 2019 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/10 2738 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3165 | D:4 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 3166 | D:4 | HP: 2/49 [scorpion (1)] 3168 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_loops_ring, minmay_misc_feat_tower D:2: layout_basic, basic_ecumenical_altar, uniq_robin D:3: layout_loops_cross, cheibrodos_worm_habitat D:4: layout_loops_ring, jmf_multi_god_temple, nemelex_dance_club_becter, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.7 Stealth | 2 | 2.8 Spellcasting | 2 | 2.6 Conjurations | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Staff | | 5 || 5 Cast: Magic Dart | 96 | 35 || 131 Searing Ray | 1 | 2 || 3 Use: Potion | | 6 || 6 Armour: Robe | 8 | 2 || 10 Skin | | 5 || 5 Dodge: Dodged | 11 | 13 || 24