Dungeon Crawl Stone Soup version 0.30.0-18-gc0e69614cb (webtiles) character file. Game seed: 17044982309579576537 54 McKennaii the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on May 25, 2023. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (1828 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1828, Time: 00:00:59 Health: 0/26 AC: 3 Str: 8 XL: 3 Next: 44% Magic: 1/9 EV: 12 Int: 24 God: Gold: 87 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . l - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a +0 cloak (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of teleportation {unknown} e - a scroll of fear {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of amnesia {unknown} Potions b - a potion of magic f - a potion of mutation {unknown} g - a potion of invisibility {unknown} h - a potion of heal wounds {unknown} i - 2 potions of haste {unknown} m - a potion of lignification {unknown} n - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence is moderately wounded. You finish channelling your searing ray. Terence closely misses you. Unknown command. You aren't carrying any items that you can evoke. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 mace! Terence attacks as you move away! Terence misses you. There is an open door here. Terence attacks as you move away! Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is moderately wounded. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 mace. You die... ##........###........# ###..###.# #.)......# #..#...###........# ###### ##................# .....######.....).<.÷......# .................#...#.....# ## .....#+#####.###'#........... .. .#####.##.##..##@##.......#..# ## †.###...##...##.@.##.........# #+##..⌠..##'##..⌠..##+##.##...### ...##...##...##...## #......## ....##.##.....##.## #....... .....''#...8...#++ #+#..... ....##.##.....## ##.##...) ...##...##...## ##...##... #'##.....##'## #..⌠..'... ...##...##..)## ##...##..# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 6 bats 4 endoplasms 3 giant cockroaches 3 goblins 6 hobgoblins 2 jackals (D:1) 5 quokkas 5 ball pythons 2 frilled lizards (D:1) 4 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 247 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 457 | D:1 | Reached skill level 4 in Conjurations 906 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/9 1418 | D:2 | Noticed Terence 1452 | D:1 | Learned a level 2 spell: Searing Ray 1828 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic D:2: layout_rooms, chequers_serial_rivers_small_3, nicolae_hexahallways, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 21 Punch || 1 Cast: Magic Dart || 96 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 28