Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 2286975778284456344 29 McKennaii the Conjurer (level 2, -1/20 HPs) Began as a Demigod Conjurer on June 6, 2023. Slain by a goblin ... wielding a +0 club ... led by Robin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:47 (1263 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1263, Time: 00:00:49 Health: -1/20 AC: 2 Str: 8 XL: 2 Next: 81% Magic: 0/8 EV: 12 Int: 20 God: Gold: 70 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of magic mapping {unknown} e - a scroll of immolation {unknown} Potions b - a potion of magic f - a potion of flight {unknown} g - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The hobgoblin attacks as you move away! The hobgoblin closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (strong, 78% to hit) The searing ray misses the hobgoblin. The searing ray misses the goblin. (Press . to maintain the ray.) Unknown command. The searing ray hits the hobgoblin! You kill the hobgoblin! The goblin hits you but does no damage. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The goblin attacks as you move away! The goblin hits you but does no damage. The goblin attacks as you move away! The goblin hits you but does no damage. The goblin attacks as you move away! The goblin barely misses you. The goblin attacks as you move away! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin attacks as you move away! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin no longer looks unusually strong. The goblin no longer looks unusually strong. You see here a hobgoblin corpse. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (72% to hit) The searing ray misses the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The goblin hits you with a +0 club. You die... #.#.....########.#.##.......)..# #..)..........##.#.##..####.##.# ###.#.#....###.##.#.##..# #.##.# .#.#.##...## #.##.#.##..####.##.. ..#<###..### #.##...>............ ##.#©##.##.###.####..........##.# #.#.#####..##..# ###.....#####.# ##.#####...#.#.######.###.#####.# #.##.##©....###.@g).†.# #........ ###..##......#...####.###.#####.# ##...##.....#..#.# #.....# #.# #....#....###..#.######.### #.# #....#....# #...........# #.# ###..#.##.###..#.######.#######.# #..........................#### #.##.........#.##########.P.P#P #.##..#.####.#.# ###.##. You could see a goblin. Vanquished Creatures A dart slug (D:1) 4 bats 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 5 hobgoblins 2 ball pythons (D:1) 4 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 359 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 685 | D:1 | Reached skill level 4 in Conjurations 1140 | D:1 | Learned a level 2 spell: Searing Ray 1166 | D:2 | Noticed Robin 1257 | D:1 | HP: 1/20 [goblin/+0 club[Robin] (1)] 1263 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: layout_loops_ring, kennysheep_generic_room_2, uniq_sigmund, uniq_robin, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 40 Searing Ray || 3 Armour: Robe || 8 Dodge: Dodged || 26