Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 5957441962210152471 64 McKennaii the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on June 8, 2023. Killed from afar by Terence (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:01:10 (2222 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 2222, Time: 00:01:11 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 64% Magic: 1/10 EV: 12 Int: 24 God: Gold: 113 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery k - a ring of protection from cold (left hand) Scrolls f - a scroll of identify {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - 2 potions of haste {unknown} e - a potion of invisibility {unknown} g - a potion of mutation {unknown} h - 2 potions of brilliance {unknown} j - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 17% 2 Call Canine Familiar Summ 3% N/A 32% 3 Portal Projectile Hex/Tloc 6% N/A 32% 3 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Dispel Undead Necr 3% 3d7 73% 4 Leda's Liquefaction Hex/Erth 1% N/A 73% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:2 : Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Nothing appears to happen. Terence zaps a wand. The puff of flame hits you! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 chain mail and carrying a wand of flame (10) (85% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is lightly wounded. Terence closely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence bares his teeth. Terence hits you with a +0 hand axe! Your magical contamination has completely faded away. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 chain mail and carrying a wand of flame (10) (lightly wounded, 85% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence barely misses you. You closely miss Terence. Terence is moderately wounded. Terence says, "You're history." Terence zaps a wand. The puff of flame hits you! You die... ♣♣.♣ ♣♣.♣♣ ♣.♣♣ ♣♣.♣ ♣♣.♣ ♣..♣ ♣.♣♣ ♣.♣ ♣@♣ ♣.@.♣ ♣.....♣ ♣♣...♣♣ ♣♣.♣ .♣ ♣ You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) An orc (D:3) 6 endoplasms 3 giant cockroaches 2 goblins (D:2) 3 hobgoblins 2 quokkas 5 ball pythons 3 bats (D:1) 2 frilled lizards 6 kobolds 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 548 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 838 | D:2 | Reached skill level 4 in Conjurations 1052 | D:2 | Found Suutesit's Vocational Training. 1073 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/9 1916 | D:2 | Learned a level 2 spell: Searing Ray 2212 | D:3 | Noticed Terence 2222 | D:3 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic, hellmonk_ecumenical_altar_crossroads D:2: layout_basic, grunt_ministairs_3, grunt_decor_mini_mirrors, minmay_misc_feat_cross, nicolae_shop_vocational D:3: kb_forest_paths, layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 93 Searing Ray || 2 Armour: Robe || 2 Dodge: Dodged || 10