Dungeon Crawl Stone Soup version 0.30.1 (webtiles) character file. Game seed: 7212032393626291478 84 McKennaii the Conjurer (level 4, 0/33 HPs) Began as a Demigod Conjurer on July 11, 2023. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (893 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 893, Time: 00:01:12 Health: 0/33 AC: 3 Str: 8 XL: 4 Next: 3% Magic: 5/11 EV: 12 Int: 24 God: Gold: 45 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . f - +2 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons f - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) Scrolls c - a scroll of magic mapping {unknown} e - a scroll of enchant armour {unknown} i - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of curing {unknown} g - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Summon Forest Summ/Tloc 1% N/A 96% 5 Eringya's Noxious Bog Tmut/Pois 1% N/A 100% 6 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You're too terrified to move while being watched! Unknown command. You're too terrified to move while being watched! You feel sick. Terence closely misses you. Terence completely misses you. Your transformation is almost over. You feel sick. Terence completely misses you. You're too terrified to move while being watched! You feel sick. Terence barely misses you. Terence says, "You're history." Terence closely misses you. You feel sick. You are no longer poisoned. Terence completely misses you. You're too terrified to move while being watched! Terence completely misses you. Terence barely misses you. Terence says, "How do you enjoy it?" Terence misses you. You're too terrified to move while being watched! Terence is no longer moving quickly. Terence misses you. Terence hits you but does no damage. You're too terrified to move while being watched! Terence screams, "I want your blood!" Terence hits you but does no damage. Terence closely misses you. Terence closely misses you. You stop sporulating. Your +2 dagger of speed unmelds from your body. Your +0 pair of boots unmelds from your body. Your +0 robe unmelds from your body. Your hands tingle! Terence completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident, wearing a +0 ring mail and carrying a wand of polymorph (10) (severely wounded, 82% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident! You die... ........# s...... ..... ... #.# ...####.######## .......@........ ..#.#.###.######## #.. #.#..@...# #..#.#.#.##.# #..#.#.#.##.# #...#.#.##.# #........# ############..#.#####) #.....................# #.##..######.#>######## #.##..#....#.#.# You could see Terence. Vanquished Creatures A scorpion (D:2) 2 dart slugs (D:1) 3 bats (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 3 kobolds (D:1) 3 quokkas 3 frilled lizards (D:1) A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 308 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 431 | D:1 | Reached skill level 4 in Conjurations 474 | D:1 | Learned a level 2 spell: Searing Ray 866 | D:2 | Noticed Terence 868 | D:2 | Noticed a scorpion 881 | D:2 | Killed a scorpion 882 | D:2 | Reached XP level 3. HP: 6/26 MP: 6/10 882 | D:2 | Reached XP level 4. HP: 8/33 MP: 6/11 893 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 3 | 3.0 Conjurations | 4 | 4.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | || 8 Unarmed | 4 | || 4 Cast: Magic Dart | 43 | || 43 Searing Ray | | 1 || 1 Armour: Skin | 3 | 2 || 5 Robe | 1 | || 1 Dodge: Dodged | 18 | 13 || 31