Seeded DCSS version 0.30.1 (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 2 McKennaii the Conjurer (level 1, 14/14 HPs) Began as a Demigod Conjurer on July 12, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (120 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 120, Time: 00:00:25 Health: 14/14 AC: 2 Str: 8 XL: 1 Next: 26% Magic: 5/5 EV: 12 Int: 20 God: Gold: 17 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of amnesia {unknown} e - a scroll of acquirement Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.9 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press ? for a list of commands and other information. Found a faded altar of an unknown god. Found two stairs. Unknown command. Unknown command. You open the door. There is an open door here. A hobgoblin comes into view. Found a throwing net. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! Magic restored. You see here a hobgoblin corpse. c - a throwing net You now have 17 gold pieces. d - 2 scrolls labelled FUSKUR VIKLOEP You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. A quokka is nearby! The magic dart hits the quokka. The quokka is moderately wounded. The magic dart hits the quokka. The quokka is heavily wounded. A quokka is nearby! The magic dart hits the quokka. You kill the quokka! Found 3 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - 3 scrolls labelled RAGIOR NADERHA You can't see any susceptible monsters within range! (Use Z to cast anyway.) This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############.# #.# #.# #.# ##########.# #..........# # #.########## #(#######.# #..@......# ########### There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 118 | D:1 | Identified 3 scrolls of acquirement 118 | D:1 | Acquired a staff of conjuration 119 | D:1 | Acquired the ring "Dasud" {rElec rN+} 120 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 5 Use: Scroll || 2