Seeded DCSS version 0.30.1 (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 152 McKennaii the Conjurer (level 4, -1/33 HPs) Began as a Demigod Conjurer on July 12, 2023. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:02:52 (3103 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 3103, Time: 00:02:53 Health: -1/33 AC: 6 Str: 8 XL: 4 Next: 87% Magic: 1/12 EV: 12 Int: 24 God: Gold: 1021 SH: 0 Dex: 14 Spells: 2/9 levels left rFire + . . g - +3 Elemental Staff {rElec rF+ rC+ AC+3} rCold + + . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . q - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring "Urhanul" {rC+ rN+ Dex+2 SInv} HPRegen 0.25/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-1 -> -18) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 1021 gold pieces. Inventory: Hand Weapons g - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} (You acquired it on level 1 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Missiles c - a throwing net Armour a - a +0 robe (worn) q - a +0 pair of gloves (worn) Jewellery f - the ring "Urhanul" (left hand) {rC+ rN+ Dex+2 SInv} (You acquired it on level 1 of the Dungeon) [ring of protection from cold] Dex: It affects your dexterity (+2). rC: It protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. Scrolls d - 3 scrolls of amnesia {unknown} e - a scroll of teleportation {unknown} i - 2 scrolls of blinking {unknown} j - 4 scrolls of identify {unknown} k - a scroll of enchant armour {unknown} p - a scroll of poison {unknown} Potions b - a potion of magic h - 2 potions of mutation {unknown} l - a potion of might {unknown} m - a potion of invisibility {unknown} n - 2 potions of brilliance {unknown} o - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting + Level 4.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Pois/Air 12% N/A 16% 2 Poisonous Vapours Pois/Air 12% N/A 16% 2 Dazzling Flash Conj/Hex 30% N/A 12% 3 Mephitic Cloud Conj/Pois/Air 17% N/A 16% 3 Fulminant Prism Conj/Hex 7% 3d6 36% 4 Dispel Undead Necr 4% 3d7 71% 4 Freezing Cloud Conj/Ice/Air 13% 6-21 83% 5 Death Channel Necr 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Annotations: D:3 3 runed translucent doors, crabbadon's ghost, weakling DsRe Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A scorpion is nearby! The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! A scorpion is nearby! The magic dart hits the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! A scorpion is nearby! The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. You feel very sick. The scorpion barely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) You feel very sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion barely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the scorpion. You kill the scorpion! You die... .............. #............ ............ .........# #.>.......# ##>.#......# ...........# #.....@...# #............. ..........##### ##........# #........# #.........# ........... .#(#.#.#.#.# There were no monsters in sight! Vanquished Creatures A scorpion (D:4) A jelly (D:2) 4 adders (D:2) An ufetubus (D:3) 3 worms 4 endoplasms 5 giant cockroaches 2 goblins 5 hobgoblins 20 jackals 4 quokkas 6 ball pythons 5 bats A frilled lizard (D:1) 4 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 157 | D:1 | Identified 3 scrolls of acquirement 157 | D:1 | Acquired the ring "Urhanul" {rC+ rN+ Dex+2 SInv} 158 | D:1 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 158 | D:1 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 164 | D:1 | Acquired 883 gold pieces 357 | D:1 | Reached XP level 2. HP: 5/20 MP: 1/7 641 | D:1 | Reached skill level 4 in Conjurations 980 | D:1 | Learned a level 2 spell: Searing Ray 1250 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/9 1829 | D:2 | Reached XP level 4. HP: 33/33 MP: 8/11 1834 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2461 | D:3 | Found a runed translucent gate. 2461 | D:3 | Found a runed translucent gate. 2461 | D:3 | Found a runed translucent gate. 2469 | D:3 | Noticed crabbadon's ghost (weakling DsRe) 3103 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_paths, gammafunk_ghost_necromancy D:4: layout_rooms, tso_metal_star, mainiacjoe_overflow_catwalk, elyvilon_altar_5, minmay_temple_entry_stoned_glass, nicolae_ossuary_entry_giza, minmay_misc_feat_square, minivault_4 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.4 Conjurations | 4 | 4.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 22 | 8 || 30 Cast: Magic Dart | 79 | 59 || 138 Searing Ray | | 1 || 1 Use: Scroll | 3 | || 3 Armour: Robe | 20 | 6 || 26 Dodge: Dodged | 33 | 14 || 47