Seeded DCSS version 0.30.1 (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 2 McKennaii the Conjurer (level 1, 14/14 HPs) Began as a Demigod Conjurer on July 12, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:36 (146 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 146, Time: 00:00:36 Health: 14/14 AC: 8 Str: 12 XL: 1 Next: 26% Magic: 5/14 EV: 12 Int: 15 God: Gold: 17 SH: 0 Dex: 18 Spells: 2/3 levels left rFire + . . g - staff of air "Ixium" {rElec rPois Will++ MP+9 Int-5} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + e - +5 helmet of the Lost Path {+Inv rF+ Dex+6} rElec + f - scarf "Gefuochoe" {repulsion, rElec Str+4} rCorr . (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.14/turn %: repel missiles @: no status effects A: high MP 1, forlorn, divine attributes a: Evoke Invisibility You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) e - the +5 helmet of the Lost Path (worn) {+Inv rF+ Dex+6} (You acquired it on level 1 of the Dungeon) Dex: It affects your dexterity (+6). rF: It protects you from fire. +Inv: It lets you turn invisible. f - the scarf "Gefuochoe" (worn) {repulsion, rElec Str+4} (You acquired it on level 1 of the Dungeon) Str: It affects your strength (+4). rElec: It insulates you from electricity. Magical Staves g - the staff of air "Ixium" (weapon) {rElec rPois Will++ MP+9 Int-5} (You acquired it on level 1 of the Dungeon) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. Scrolls d - 2 scrolls of amnesia {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.9 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 8% 2 Dazzling Flash Conj/Hex 12% N/A 32% 3 Fulminant Prism Conj/Hex 3% 3d5 71% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History c - a throwing net Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 17 gold pieces. d - 2 scrolls labelled FUSKUR VIKLOEP You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. The magic dart hits the quokka. The quokka is lightly wounded. A quokka is nearby! The magic dart hits the quokka. The quokka is almost dead. A quokka is nearby! The magic dart hits the quokka. You kill the quokka! Found 3 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - 3 scrolls labelled RAGIOR NADERHA You can't see any susceptible monsters within range! (Use Z to cast anyway.) This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! Something appears at your feet! e - the +5 helmet of the Lost Path {+Inv rF+ Dex+6} f - the scarf "Gefuochoe" {repulsion, rElec Str+4} g - the staff of air "Ixium" {rElec rPois Will++ MP+9 Int-5} You start putting on your armour. You continue putting on the +5 helmet of the Lost Path {+Inv rF+ Dex+6}. x4 You finish putting on the +5 helmet of the Lost Path {+Inv rF+ Dex+6}. You feel agile. You start putting on your armour. You continue putting on the scarf "Gefuochoe" {repulsion, rElec Str+4}. x4 You finish putting on the scarf "Gefuochoe" {repulsion, rElec Str+4}. You are surrounded by a repulsion field. You feel stronger. You feel stupid. g - the staff of air "Ixium" (weapon) {rElec rPois Will++ MP+9 Int-5} Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############.### #.# #.# #.# ##########.# #..........# # #.########## #(#######.# #....@....# ########### There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 131 | D:1 | Identified 3 scrolls of acquirement 131 | D:1 | Acquired the +5 helmet of the Lost Path {+Inv rF+ Dex+6} 132 | D:1 | Acquired the scarf "Gefuochoe" {repulsion, rElec Str+4} 133 | D:1 | Acquired the staff of air "Ixium" {rElec rPois Will++ MP+9 | Int-5} 146 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 6 Use: Scroll || 3