Seeded DCSS version 0.30.1 (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 10 McKennaii the Conjurer (level 2, 2/20 HPs) Began as a Demigod Conjurer on July 12, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:36 (381 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 381, Time: 00:00:36 Health: 2/20 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 2/7 EV: 12 Int: 20 God: Gold: 17 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of amnesia {unknown} e - a scroll of identify {unknown} f - a scroll of blinking {unknown} Potions b - a potion of magic g - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting + Level 3.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You start memorising the spell. You continue memorising. The jackal bites you. Your memorisation is interrupted. The jackal bites you but does no damage. Memorise Searing Ray, consuming 2 spell levels and leaving 2? The jackal completely misses you. You start memorising the spell. You continue memorising. The jackal completely misses you. You continue memorising. The jackal bites you. Your memorisation is interrupted. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Memorise Searing Ray, consuming 2 spell levels and leaving 2? The jackal misses you. You start memorising the spell. You continue memorising. The jackal misses you. The jackal bites you. Your memorisation is interrupted. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is moderately wounded. The jackal completely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Memorise Searing Ray, consuming 2 spell levels and leaving 2? The jackal bites you. Your memorisation is interrupted. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal barely misses you. The jackal completely misses you. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#...... ###.#.####. ### #.......##. ..# # #.....##. #.# #.#........ #.# ##.#.....#). #.#####......†.... #......###...###.# #@#.##..#.#.## #.# #h#.##.#.##.# #.# #.#######h#.##.#.##># #.# #.....>.hh#.#....##.# #.. ##.#..........#..# .# ### #...†......#....# .# ###.$#.###.##.#.# .# #....# #........ #..#.# #....(..## You could see 4 jackals. Vanquished Creatures 3 bats (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A frilled lizard (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 347 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 381 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 18 Armour: Robe || 2 Dodge: Dodged || 25