Seeded DCSS version 0.30.1 (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 7 McKennaii the Conjurer (level 1, 5/14 HPs) Began as a Demigod Conjurer on July 12, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (226 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 226, Time: 00:00:35 Health: 5/14 AC: 2 Str: 8 XL: 1 Next: 73% Magic: 1/5 EV: 12 Int: 20 God: Gold: 17 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) Jewellery g - the ring of Muggue {Ice Will+ Int+5 Stlth-} (You acquired it on level 1 of the Dungeon) [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+5). rF: It makes you vulnerable to fire. rC: It protects you from cold. Will: It increases your willpower. Stlth: It makes you less stealthy. Scrolls d - 2 scrolls of amnesia {unknown} e - a scroll of acquirement f - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Hailstorm Conj/Ice 9% 3d4 22% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Hex 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Iskenderun's Battlesphe Conj 17% 2d7 65% 5 Arcjolt Conj/Air 4% 1d14 89% 5 Freezing Cloud Conj/Ice/Air 3% 6-21 95% 5 Chain Lightning Conj/Air 4% 3d6 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal completely misses you. The jackal closely misses you. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Unknown command. You see here McKennaii's Vademecum on Azure Injury. Something appears at your feet! You pick up McKennaii's Vademecum on Azure Injury and begin reading... You add the spells Hailstorm, Ozocubu's Armour, Freezing Cloud, Iskenderun's Battlesphere, Arcjolt and Chain Lightning to your library. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Things that are here: 3 stones; a jackal corpse g - the ring of Muggue {Ice Will+ Int+5 Stlth-} Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###########.. #.... ##♣..>..♣###. ##.... ##.......###. ...... ##♣.⌠_⌠.♣##.. ...... #####⌠#####.. ..h.. ############ #..† # ###...############ # ...........†..).@# # ##.###.#########.# ########## #.# #.# #......... #$# #.# #.######## #.# #(#######.# #.# #.........# #.# ########### #.# There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 195 | D:1 | Identified 3 scrolls of acquirement 195 | D:1 | Acquired the ring of Muggue {Ice Will+ Int+5 Stlth-} 216 | D:1 | Acquired McKennaii's Vademecum on Azure Injury 226 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 16 Use: Scroll || 2 Armour: Robe || 2 Dodge: Dodged || 13