Seeded DCSS version 0.30.1 (webtiles) character file. Game seed: 1882581695637917331 (custom seed) 60 McKennaii the Conjurer (level 3, -4/26 HPs) Began as a Demigod Conjurer on July 12, 2023. Slain by Terence ... wielding a +0 hand axe (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:00 (2169 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 2169, Time: 00:01:01 Health: -4/26 AC: 3 Str: 8 XL: 3 Next: 57% Magic: 0/9 EV: 12 Int: 24 God: Gold: 100 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . h - +0 dagger (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . k - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons h - a +0 dagger of freezing (weapon) Armour a - a +0 robe (worn) k - a +0 pair of boots (worn) Scrolls d - 4 scrolls of identify {unknown} e - 3 scrolls of amnesia {unknown} f - a scroll of poison {unknown} g - a scroll of silence {unknown} i - a scroll of magic mapping {unknown} m - 2 scrolls of blinking {unknown} n - 2 scrolls of enchant weapon {unknown} Potions b - a potion of magic c - a potion of ambrosia {unknown} j - a potion of curing {unknown} l - a potion of cancellation {unknown} o - a potion of invisibility {unknown} p - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Tukima's Dance Hex 3% N/A 32% 3 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Passage of Golubria Tloc 3% N/A 73% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray misses Terence. Terence hits you with a +0 hand axe. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence! Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. Unknown command. Terence attacks as you move away! Terence barely misses you. You aren't carrying any items that you can evoke. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +2 scale mail of willpower (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you but does no damage. Unknown command. You hit Terence but do no damage. Terence is heavily wounded. Terence misses you. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe! You die... ...# ###..### ......# #..#.# .# ####..#.###..## #....†......... #...<.†...# ##.#.####.# .#######@#.# !.......@#.# ...........# ...###...### ....... ..##...### ... #...# .. #.<.# . .)..# You could see Terence. Vanquished Creatures 2 adders (D:2) 2 dart slugs 2 bats 5 endoplasms 3 goblins 6 hobgoblins 2 jackals (D:3) 4 kobolds A quokka (D:2) A ball python (D:2) 2 frilled lizards (D:2) 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 510 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 1013 | D:2 | Reached skill level 4 in Conjurations 1280 | D:2 | Reached XP level 3. HP: 26/26 MP: 7/9 1444 | D:2 | Learned a level 2 spell: Searing Ray 2152 | D:3 | Noticed Terence 2169 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic D:2: layout_basic, minmay_tripent D:3: layout_loops_ring, nicolae_wu_jian_wuxing_cycle, serial_bayou_pond_d, uniq_ijyb, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 11 Cast: Magic Dart || 72 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 9