Seeded DCSS version 0.30.1 (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 11 McKennaii the Digger (level 2, 20/20 HPs) Began as a Demigod Earth Elementalist on July 13, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (329 turns). McKennaii the Digger (Demigod Earth Elementalist) Turns: 329, Time: 00:00:58 Health: 20/20 AC: 8 Str: 9 XL: 2 Next: 3% Magic: 5/25 EV: 12 Int: 25 God: Gold: 30 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold + + . (no shield) rNeg . . . g - +4 robe of Folly {Brill Will-∞ Int+8} rPois . (no helmet) rElec . h - scarf "Wyestranoo" {shadows, MP+9} rCorr . (no gloves) SInv . e - +1 pair of boots of Subjectivity {Rampage rC++ MP+9 Slay+2} Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.19/turn %: rampage @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Missiles c - a throwing net Armour e - the +1 pair of boots of Subjectivity (worn) {Rampage rC++ MP+9 Slay+2} (You acquired it on level 1 of the Dungeon) Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It greatly protects you from cold. MP: It affects your magic capacity (+9). Rampage: It bestows one free step when moving towards enemies. g - the +4 robe of Folly (worn) {Brill Will-∞ Int+8} (You acquired it on level 1 of the Dungeon) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int: It affects your intelligence (+8). h - the scarf "Wyestranoo" (worn) {shadows, MP+9} (You acquired it on level 1 of the Dungeon) MP: It affects your magic capacity (+9). Scrolls d - 2 scrolls of amnesia {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting - Level 0.9 Transmutations + Level 3.0 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 52% 2d12 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 15% N/A 8% 2 Stone Arrow Conj/Erth 30% 3d8 19% 3 Petrify Tmut/Erth 19% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 5 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal and a bat come into view. There are monsters nearby! The blast of sand hits the bat! You kill the bat! The bat hits you but does no damage. You hit the bat but do no damage. The bat hits you. You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat closely misses you. The blast of sand hits the bat! You kill the bat! You have reached level 2! Things that are here: the +4 robe of Folly {Brill Will-∞ Int+8}; the +1 pair of boots of Subjectivity {Rampage rC++ MP+9 Slay+2}; the scarf "Wyestranoo" {shadows, MP+9} e - the +1 pair of boots of Subjectivity {Rampage rC++ MP+9 Slay+2} g - the +4 robe of Folly {Brill Will-∞ Int+8} h - the scarf "Wyestranoo" {shadows, MP+9} Okay, then. Your magical contamination has completely faded away. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on the +4 robe of Folly {Brill Will-∞ Int+8}. x5 You finish putting on the +4 robe of Folly {Brill Will-∞ Int+8}. You feel clever. Unknown command. You start putting on your armour. You continue putting on the +1 pair of boots of Subjectivity {Rampage rC++ MP+9 Slay+2}. x4 You finish putting on the +1 pair of boots of Subjectivity {Rampage rC++ MP+9 Slay+2}. You feel ready to rampage towards enemies. Unknown command. You start putting on your armour. You continue putting on the scarf "Wyestranoo" {shadows, MP+9}. x4 You finish putting on the scarf "Wyestranoo" {shadows, MP+9}. It gets dark. You drop a +0 robe. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . #. ##. #.# .... #.# ..(. #.# #..###### #.# #..†...@# #.# h....#####.# #.# ##. #.## ##.# #..# #..# #####.# #.## # ..# #.# ######.##### #.# #.# #........... #.# #.# #..##+#'#+## #.# #.########.#.#.## There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 187 | D:1 | Reached skill level 3 in Earth Magic 294 | D:1 | Identified 3 scrolls of acquirement 294 | D:1 | Acquired the scarf "Wyestranoo" {shadows, MP+9} 295 | D:1 | Acquired the +1 pair of boots of Subjectivity {Rampage rC++ | MP+9 Slay+2} 296 | D:1 | Acquired the +4 robe of Folly {Brill Will-∞ Int+8} 296 | D:1 | Found the +4 robe of Folly {Brill Will-∞ Int+8} 304 | D:1 | Reached XP level 2. HP: 19/20 MP: 2/7 329 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.1 Earth Magic | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Transmutations | | 0.9 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Sandblast || 17 Use: Scroll || 3 Armour: Robe || 3 Dodge: Dodged || 8