Seeded DCSS version 0.30.1 (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 25 McKennaii the Gusty (level 2, 20/20 HPs) Began as a Demigod Air Elementalist on July 13, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:08 (1082 turns). McKennaii the Gusty (Demigod Air Elementalist) Turns: 1082, Time: 00:01:08 Health: 20/20 AC: 2 Str: 9 XL: 2 Next: 63% Magic: 7/7 EV: 12 Int: 17 God: Gold: 50 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of the Mage {Wiz Archmagi} HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: wizardry (x1), archmagi @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) Jewellery g - the ring of the Mage (left hand) {Wiz Archmagi} (You acquired it on level 1 of the Dungeon) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Scrolls d - 2 scrolls of amnesia {unknown} f - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} k - a scroll of blinking {unknown} l - 2 scrolls of identify {unknown} Potions b - a potion of magic i - a potion of might {unknown} j - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 1.5 Conjurations + Level 3.1 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 28% 2-4/arc 4% 2 Swiftness Air 18% N/A 6% 3 Airstrike Air 9% 2d(2-18) 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History j - a bubbling black potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) k - a scroll labelled FOEGIP WYTRA You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 3 large rocks. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 6 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) l - a scroll labelled ISYPAI JAGUE You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a robe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 robe. You now have 50 gold pieces (gained 10). l - 2 scrolls labelled ISYPAI JAGUE (gained 1) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. Found a whip. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 whip. You see here 3 stones. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Done exploring. Done exploring. Something appears at your feet! Something appears at your feet! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#######.#.# #....###.# ..........(# ####.....# ########..## #.##### # #..# #.# # #..# #.# ########..# #.# ..........# #(# #########.# #########.# #.# #@........# #.# #.#######.###### #.# #.# #......# #.# #.# ######.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ##.# #.# #.# #..# #.# #.# There were no monsters in sight! Vanquished Creatures 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 6 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 65 | D:1 | Reached skill level 1 in Conjurations 147 | D:1 | Identified 3 scrolls of acquirement 147 | D:1 | Acquired the ring of the Mage {Wiz Archmagi} 147 | D:1 | Found the ring of the Mage {Wiz Archmagi} 305 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 432 | D:1 | Reached skill level 3 in Air Magic 1080 | D:1 | Acquired a +6 ring of intelligence 1081 | D:1 | Acquired 464 gold pieces 1082 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.5 Spellcasting | 2 | 2.2 Air Magic | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 9 Cast: Shock || 40 Use: Scroll || 3 Armour: Robe || 5 Dodge: Dodged || 28