Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 430007637681659361 (custom seed) 41 McKennaii the Conjurer (level 3, -9/26 HPs) Began as a Demigod Conjurer on Jan 7, 2024. Mangled by Terence ... wielding a +0 hand axe of electrocution (18 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (1448 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1448, Time: 00:01:19 Health: -9/26 AC: 2 Str: 8 XL: 3 Next: 16% Magic: 1/9 EV: 12 Int: 24 God: Gold: 50 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . g - +3 war axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons g - a +3 war axe (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of flight (left hand) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of noise {unknown} f - a scroll of brand weapon {unknown} h - a scroll of vulnerability {unknown} k - a scroll of identify {unknown} Potions b - a potion of magic i - a potion of ambrosia {unknown} j - a potion of curing {unknown} l - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Level annotation: Terence There is a stone staircase leading up here. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe of electrocution, wearing a +0 scale mail and carrying a wand of flame (22) (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame misses you. Unknown command. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe of electrocution! The searing ray hits Terence. Terence is heavily wounded. Terence misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe of electrocution! Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of electrocution, wearing a +0 scale mail and carrying a wand of flame (21) (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. Unknown command. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe of electrocution. You are electrocuted!! Ouch! That really hurt! You die... #............. ...[......... ............ ......... ....... ....# #...# #@# #@# #.# ..# #.## #. #. #. .. You could see Terence. Vanquished Creatures An adder (D:1) A dart slug (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) 6 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 4 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 360 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 364 | D:1 | Learned a level 2 spell: Searing Ray 703 | D:1 | Reached skill level 4 in Conjurations 1237 | D:2 | Noticed Terence 1241 | D:2 | HP: 1/20 [Terence/puff of flame (8)] 1329 | D:1 | Reached XP level 3. HP: 17/26 MP: 5/9 1448 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, kennysheep_boxes D:2: layout_rooms, dilly_ecumenical_altar_fadedgnrine, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: War axe || 5 Cast: Magic Dart || 61 Searing Ray || 3 Armour: Robe || 4 Dodge: Dodged || 13