Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 430007637681659361 (custom seed) 51 McKennaii the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Jan 8, 2024. Slain by Terence ... wielding a +0 hand axe of electrocution (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (1521 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1521, Time: 00:01:19 Health: 0/26 AC: 4 Str: 8 XL: 3 Next: 36% Magic: 1/9 EV: 12 Int: 24 God: Gold: 55 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . g - +3 war axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . i - +0 helmet rElec . (no cloak) rCorr . m - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons g - a +3 war axe (weapon) Armour a - a +0 robe (worn) i - a +0 helmet (worn) m - a +0 pair of gloves (worn) Jewellery e - a ring of flight (left hand) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of noise {unknown} f - a scroll of brand weapon {unknown} h - a scroll of vulnerability {unknown} k - a scroll of identify {unknown} n - a scroll of acquirement {unknown} Potions b - a potion of magic j - a potion of curing {unknown} l - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 11% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Stone Arrow Conj/Erth 26% 3d8 14% 3 Passwall Tmut/Erth 2% N/A 17% 2 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence zaps a wand. The puff of flame hits you. Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence is nearby! The magic dart hits Terence. Terence is moderately wounded. Terence is nearby! The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence zaps a wand. The puff of flame hits you! Terence is nearby! You are too injured to fight recklessly! Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of electrocution, wearing a +0 scale mail and carrying a wand of flame (23) (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe of electrocution. Terence hits you with a +0 hand axe of electrocution! * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 hand axe of electrocution. You die... #..#.# #.# ......@.. ##.##.# #.# ....... ...# .### #.# .S..# .### .....####.## #...# ## # #.......# #.# ####.##.# #<# ##.##.# #.# #..##.## ..# #.###.@# #.## #########.# ##@.# #. #.........# ##.# #. ##.######### .# #. #..# .. .. #.## ... ##.# .... ...# .... .### You could see Terence. Vanquished Creatures An adder (D:1) A dart slug (D:1) 2 endoplasms 3 giant cockroaches (D:1) 3 goblins 5 hobgoblins 3 quokkas 7 ball pythons 7 bats A frilled lizard (D:1) A kobold (D:1) 4 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 299 | D:1 | Reached XP level 2. HP: 13/20 MP: 2/7 580 | D:1 | Reached skill level 4 in Conjurations 1077 | D:2 | Noticed Terence 1146 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/9 1224 | D:1 | Learned a level 2 spell: Searing Ray 1521 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, kennysheep_boxes D:2: layout_rooms, dilly_ecumenical_altar_fadedgnrine, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 5 Punch || 2 War axe || 13 Cast: Magic Dart || 62 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 35