Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 430007637681659361 (custom seed) 58 McKennaii the Conjurer (level 3, -4/26 HPs) Began as a Demigod Conjurer on Jan 12, 2024. Slain by Terence ... wielding a +0 hand axe of electrocution (6 damage) ... on level 2 of the Dungeon on Jan 13, 2024. The game lasted 00:01:14 (1607 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1607, Time: 00:01:15 Health: -4/26 AC: 4 Str: 8 XL: 3 Next: 52% Magic: 0/9 EV: 12 Int: 24 God: Gold: 55 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . h - +3 war axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . m - +0 helmet rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons h - a +3 war axe (weapon) Armour a - a +0 robe (worn) m - a +0 helmet (worn) n - a +0 pair of gloves (worn) Jewellery e - a ring of flight Scrolls c - a scroll of fear {unknown} d - 2 scrolls of noise {unknown} f - a scroll of brand weapon {unknown} g - a scroll of vulnerability {unknown} j - a scroll of identify {unknown} o - 3 scrolls of acquirement {unknown} Potions b - a potion of magic i - a potion of curing {unknown} k - a potion of ambrosia {unknown} l - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 11% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Stone Arrow Conj/Erth 26% 3d8 14% 3 Passwall Tmut/Erth 2% N/A 17% 2 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A rat comes into view. There are monsters nearby! Found a stone. Terence hits you with a +0 hand axe of electrocution. The magic dart hits Terence but does no damage. Terence hits you with a +0 hand axe of electrocution. There are monsters nearby! The magic dart hits Terence but does no damage. Terence zaps a wand. The puff of flame hits you. You see here 5 stones. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of electrocution, wearing a +0 scale mail and carrying a wand of flame (24) (82% to hit) The searing ray hits Terence! Terence is heavily wounded. The searing ray hits the ball python. The ball python is severely wounded. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the ball python! You kill the ball python! Terence closely misses you. Unknown command. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray misses Terence. The searing ray hits the rat! You kill the rat! You finish channelling your searing ray. Terence hits you with a +0 hand axe of electrocution. You die... #### #####..## #.....>.# #####.#####.# ##....<# #.# ####..##### #@# ##....## #@# ...#### #(### #### #...# #.....# #### #......... .... #............ .# #............ #............ You could see Terence. Vanquished Creatures 2 adders A dart slug (D:1) 2 endoplasms 4 giant cockroaches 2 goblins (D:1) 5 hobgoblins 2 quokkas (D:1) 8 ball pythons 6 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 271 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 274 | D:1 | Learned a level 2 spell: Searing Ray 516 | D:1 | Reached skill level 4 in Conjurations 1205 | D:2 | Reached XP level 3. HP: 19/26 MP: 4/9 1592 | D:2 | Noticed Terence 1607 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, kennysheep_boxes D:2: layout_rooms, dilly_ecumenical_altar_fadedgnrine, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: War axe || 1 Cast: Magic Dart || 73 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 12