Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 430007637681659361 (custom seed) 72 McKennaii the Conjurer (level 3, 26/26 HPs) Began as a Demigod Conjurer on Jan 13, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:26 (1169 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1169, Time: 00:01:27 Health: 26/26 AC: 4 Str: 8 XL: 3 Next: 82% Magic: 9/9 EV: 12 Int: 24 God: Gold: 33 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . h - +3 war axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . l - +0 helmet rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons h - a +3 war axe (weapon) Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) l - a +0 helmet (worn) Magical Staves o - a staff of conjuration Jewellery e - a ring of flight (left hand) p - the ring "Earthly Heaven" {rN+ Will+ Str+3 Dex+4} (You acquired it on level 2 of the Dungeon) [ring of willpower] Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Will: It increases your willpower. Wands m - a wand of flame (24) Scrolls c - a scroll of fear {unknown} d - a scroll of noise {unknown} f - a scroll of brand weapon {unknown} g - a scroll of vulnerability {unknown} j - a scroll of acquirement Potions b - a potion of magic i - a potion of curing {unknown} n - a potion of attraction {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 2.3 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 12% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Stone Arrow Conj/Erth 24% 3d8 16% 3 Passwall Tmut/Erth 1% N/A 17% 2 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! You reach down and open the door. Found a gnoll skeleton. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Found a gnoll skeleton. There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! You reach down and open the door. Found a faded altar of an unknown god. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! There is an open door here. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! o - a staff of conjuration p - the ring "Earthly Heaven" {rN+ Will+ Str+3 Dex+4} Something appears at your feet! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########### ##.........# ##..........# ##..♣♣♣......# ##..♣♣_♣♣.....# ##..♣♣♣.P♣♣....# #..♣♣.P.♣♣♣♣...# ######.♣♣.PP.P♣P♣♣(.# #......♣PP.@.P.PP♣.[# #......♣P###'###P♣..# #......♣♣#.....#♣♣..# #.>..#.♣÷#..8..#÷♣.## #....#.♣♣#.....#♣♣.# #....#...##♣'♣##...# #....##...........## ###.###.#..###..#.# ## #.<.....## ##...# #####. There were no monsters in sight! Vanquished Creatures Terence (D:2) 2 adders (D:2) A dart slug (D:1) An endoplasm (D:2) 3 giant cockroaches 2 goblins 4 hobgoblins 2 quokkas 5 ball pythons 4 bats A frilled lizard (D:1) 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 268 | D:1 | Reached XP level 2. HP: 5/20 MP: 0/7 505 | D:1 | You fall into a shaft and drop 1 floor! 639 | D:2 | Learned a level 2 spell: Searing Ray 765 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/8 924 | D:2 | Noticed Terence 938 | D:2 | Killed Terence 939 | D:2 | Reached skill level 4 in Conjurations 1165 | D:2 | Identified 4 scrolls of acquirement 1165 | D:2 | Acquired a staff of conjuration 1166 | D:2 | Acquired the ring "Earthly Heaven" {rN+ Will+ Str+3 Dex+4} 1168 | D:2 | Acquired 575 gold pieces 1169 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, kennysheep_boxes D:2: layout_rooms, dilly_ecumenical_altar_fadedgnrine, basic_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.5 Stealth | 2 | 2.5 Spellcasting | 2 | 2.3 Conjurations | 4 | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 3 War axe || 11 Cast: Magic Dart || 54 Searing Ray || 1 Use: Scroll || 3 Armour: Robe || 5 Dodge: Dodged || 18