Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 430007637681659361 (custom seed) 32 McKennaii the Conjurer (level 2, -4/20 HPs) Began as a Demigod Conjurer on Jan 13, 2024. Killed from afar by Terence (7 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:08 (1076 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1076, Time: 00:01:09 Health: -4/20 AC: 2 Str: 8 XL: 2 Next: 93% Magic: 2/8 EV: 12 Int: 20 God: Gold: 50 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . h - +3 war axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of flight HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons h - a +3 war axe (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of flight (left hand) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of noise {unknown} f - a scroll of brand weapon {unknown} g - a scroll of vulnerability {unknown} k - a scroll of identify {unknown} Potions b - a potion of magic i - a potion of curing {unknown} j - a potion of ambrosia {unknown} l - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence is wielding a +0 hand axe of electrocution and carrying a wand of flame (26). There is a stone staircase leading up here. There is a stone staircase leading up here. The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of electrocution, wearing a +0 scale mail and carrying a wand of flame (26) (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence says, "You're history." The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe of electrocution. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 hand axe of electrocution. You barely miss Terence. Terence is severely wounded. Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Terence zaps a wand. The puff of flame hits you! You die... #....S........ ...[......... ............ ......... ....... ....# #...# #@# #@# #.# ..# #.## #. #. #. .. You could see Terence. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) 6 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 278 | D:1 | Reached XP level 2. HP: 14/20 MP: 3/7 450 | D:1 | Learned a level 2 spell: Searing Ray 475 | D:1 | Reached skill level 4 in Conjurations 1062 | D:2 | Noticed Terence 1076 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, kennysheep_boxes D:2: layout_rooms, dilly_ecumenical_altar_fadedgnrine, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 4 War axe || 8 Punch || 1 Cast: Magic Dart || 51 Searing Ray || 1 Armour: Robe || 10 Dodge: Dodged || 22