Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 430007637681659361 (custom seed) 34 McKennaii the Conjurer (level 3, -2/26 HPs) Began as a Demigod Conjurer on Jan 16, 2024. Slain by Terence ... wielding a +0 hand axe of electrocution (20 damage) ... on level 2 of the Dungeon. The game lasted 00:02:09 (635 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 635, Time: 00:02:09 Health: -2/26 AC: 3 Str: 12 XL: 3 Next: 1% Magic: 3/8 EV: 12 Int: 27 God: Gold: 661 SH: 0 Dex: 11 Spells: 3/6 levels left rFire + + . c - +6 trident of Stickiness {freeze, Str+4} rCold + + . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv + (no boots) Will ++... (no amulet) Stlth ++ d - ring of Dasoreil {rF+ rC+ Will+ Dex+3 SInv} HPRegen 0.24/turn e - ring of Fadihuoph {rF+ rC+ Will+ Int+3 Dex-4} MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 661 gold pieces. Inventory: Hand Weapons c - the +6 trident of Stickiness (weapon) {freeze, Str+4} (You acquired it on level 2 of the Dungeon) Str: It affects your strength (+4). Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery d - the ring of Dasoreil (left hand) {rF+ rC+ Will+ Dex+3 SInv} (You acquired it on level 2 of the Dungeon) [ring of see invisible] Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It protects you from cold. SInv: It lets you see invisible. Will: It increases your willpower. e - the ring of Fadihuoph (right hand) {rF+ rC+ Will+ Int+3 Dex-4} (You acquired it on level 2 of the Dungeon) [ring of protection from cold] Int: It affects your intelligence (+3). Dex: It affects your dexterity (-4). rF: It protects you from fire. rC: It protects you from cold. Will: It increases your willpower. Potions b - a potion of magic g - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 10% 1 Dazzling Flash Conj/Hex 28% N/A 12% 3 Stone Arrow Conj/Erth 28% 3d8 12% 3 Passwall Tmut/Erth 1% N/A 14% 2 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You kill the giant cockroach! You have reached level 3! Your experience leads to a dramatic increase in your attributes! Your base attributes are Str 8, Int 20, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 You start resting. HP restored. There is a stone staircase leading down here. You start resting. Magic restored. Okay, then. You climb downwards. Level annotation: Terence There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe of electrocution, wearing a +0 scale mail and carrying a wand of flame (24) (82% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits Terence! Terence is moderately wounded. Terence zaps a wand. The puff of flame misses you. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the ball python. You kill the ball python! Terence zaps a wand. The puff of flame hits you. You resist. The searing ray hits Terence. Terence is severely wounded. The searing ray hits the rat. You kill the rat! You finish channelling your searing ray. Terence hits you with a +0 hand axe of electrocution. You are electrocuted!! Ouch! That really hurt! You die... ... #............. #.# ...[......... #.# ............ #.# ......... #.# ..†.... #.# ....# .####.## #†..# .......# #@# ###.##.# #@# ##.##.# ##.# #..##.## #..# #.###..## #.## ##.# ##..# #.# ...# ##.# #.# ########.######.# #...........# #.........### You could see Terence. Vanquished Creatures 2 adders (D:2) 2 giant cockroaches A goblin (D:2) 2 hobgoblins (D:2) A quokka (D:2) 5 ball pythons 4 bats A frilled lizard (D:1) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 123 | D:2 | Identified 3 scrolls of acquirement 123 | D:2 | Acquired the ring of Fadihuoph {rF+ rC+ Will+ Int+3 Dex-4} 124 | D:2 | Acquired the ring of Dasoreil {rF+ rC+ Will+ Dex+3 SInv} 125 | D:2 | Acquired the +6 trident of Stickiness {freeze, Str+4} 188 | D:2 | Reached skill level 4 in Conjurations 188 | D:2 | Reached XP level 2. HP: 20/20 MP: 2/7 196 | D:2 | Learned a level 2 spell: Searing Ray 410 | D:2 | Acquired 644 gold pieces 546 | D:2 | Noticed Terence 560 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/8 635 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, kennysheep_boxes D:2: layout_rooms, dilly_ecumenical_altar_fadedgnrine, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.5 Spellcasting | 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Trident || 2 Cast: Magic Dart || 32 Searing Ray || 1 Use: Scroll || 4 Dodge: Dodged || 9