Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a008e (webtiles) character file. Game seed: 9618419813872763476 132 McKennaii the Conjurer (level 4, -2/33 HPs) Began as a Demigod Conjurer on Jan 20, 2024. Shot with an arrow by a centaur (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:47 (2963 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 2963, Time: 00:02:47 Health: -2/33 AC: 4 Str: 8 XL: 4 Next: 62% Magic: 6/11 EV: 12 Int: 24 God: Gold: 187 SH: 0 Dex: 12 Spells: 2/9 levels left rFire . . . p - +0 short sword (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . i - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: hasted, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 187 gold pieces. Inventory: Hand Weapons p - a +0 short sword of draining (weapon) Armour a - a +0 robe (worn) h - a +0 helmet (worn) i - a +0 pair of boots (worn) Wands j - a wand of polymorph (9) Scrolls c - 2 scrolls of enchant weapon {unknown} d - a scroll of teleportation {unknown} f - 7 scrolls of identify {unknown} k - a scroll of fear {unknown} m - a scroll of noise {unknown} n - a scroll of poison {unknown} q - a scroll of vulnerability {unknown} Potions b - 2 potions of magic e - a potion of resistance {unknown} g - 2 potions of haste l - a potion of enlightenment {unknown} o - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 11% 1 Stone Arrow Conj/Erth 30% 3d8 12% 3 Passwall Erth 3% N/A 32% 3 Brom's Barrelling Bould Conj/Erth 15% 2d4 36% 4 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Things that are here: a +0 whip; 5 stones; a kobold skeleton Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is almost dead. An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! A centaur comes into view. The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! You hear an angry hiss. The centaur wields a +2 shortbow of electrocution. You hear the crackle of electricity. The centaur shoots an arrow. The arrow hits you. You are electrocuted! Ouch! That really hurt! The centaur shoots an arrow. The arrow barely misses you. Unknown command. It was a potion of haste. You feel yourself speed up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +2 shortbow of electrocution (lightly wounded, 87% to hit) The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow barely misses you. Unknown command. The searing ray hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! You die... ..# #........##.# ..# #.#####..##.# ..# #.##........# ..# #)##.##..#### ..#####.##.##..### ...........##....# ..#####.###....#.# ..# #.# #....#.# #.## #.###รท...#@#.# ##.####..........#.### ##...)................. #.####..........c..c.. ##.# ####...##.#.####. ##.## #...##.#.# #.## ######...#....#### .## #................. ## #.#####.##...##### You could see a centaur. Vanquished Creatures Jessica (D:2) Robin (D:2) 3 adders 2 dart slugs (D:1) 3 orcs (D:3) 3 ball pythons 3 endoplasms 3 giant cockroaches 4 hobgoblins 7 jackals (D:1) 4 kobolds 2 quokkas (D:1) 6 bats A frilled lizard (D:2) 10 goblins A rat (D:1) 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 108 | D:1 | Found Weffinaxam's Antique Armour Emporium. 244 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 247 | D:1 | Learned a level 2 spell: Searing Ray 482 | D:1 | Reached skill level 4 in Conjurations 1286 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/9 1416 | D:2 | Noticed Robin 1450 | D:2 | Killed Robin 1744 | D:2 | Noticed Jessica 1746 | D:2 | Killed Jessica 1747 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/11 2356 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2957 | D:3 | Noticed a centaur 2963 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic, serial_shops, nicolae_shop_tiny_statue_garden D:2: layout_basic, basic_altar, serial_bayou, serial_bayou_lake_a, serial_bayou_ford_a, serial_bayou_shore_b, serial_bayou_shore_a, serial_bayou_shore_b, basic_ecumenical_altar, grunt_ministairs_2, uniq_jessica, uniq_robin D:3: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.2 Conjurations | 4 | 4.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | 1 || 12 Cast: Magic Dart | 64 | 32 || 96 Searing Ray | 4 | 1 || 5 Use: Potion | | 1 || 1 Armour: Robe | 21 | 6 || 27 Dodge: Dodged | 25 | 5 || 30