Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 3455394803455363340 50 McKennaii the Conjurer (level 3, -2/26 HPs) Began as a Demigod Conjurer on Feb 14, 2024. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:57 (1446 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1446, Time: 00:01:59 Health: -2/26 AC: 2 Str: 8 XL: 3 Next: 35% Magic: 1/9 EV: 12 Int: 24 God: Gold: 77 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} e - 2 scrolls of acquirement {unknown} f - a scroll of enchant armour {unknown} g - a scroll of enchant weapon {unknown} h - 2 scrolls of identify {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Sandblast Erth 6% 2d5 11% 1 Stone Arrow Conj/Erth 26% 3d8 14% 3 Passwall Erth 3% N/A 32% 3 Tukima's Dance Hex 3% N/A 32% 3 Brom's Barrelling Bould Conj/Erth 13% 2d4 43% 4 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Passage of Golubria Tloc 3% N/A 73% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll shouts! The gnoll attacks as it pursues you! The gnoll misses you. There is an escape hatch in the ceiling here. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * A mysterious force pulls you upwards. The hatch slams shut behind you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You die... ########## #........# #........## ###### #.........## #....# #..........# #....# #####.####.#######....# #############.## #......##....# #.............@###.......#....# #..............g............†.. #.............................# #..............####.....#.#..## #.........##..## #.........#.. #.........##..## #...........# #.........##...####.....#...... #.........##................... ######..####..)......####....÷. You could see a gnoll. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 ball pythons (D:1) 4 bats 2 endoplasms (D:2) A giant cockroach (D:1) 4 goblins 2 hobgoblins (D:1) 5 jackals (D:1) 2 quokkas (D:1) 2 frilled lizards (D:2) 6 kobolds (D:1) 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 272 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/7 418 | D:1 | Reached skill level 4 in Conjurations 736 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/9 1446 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_rooms D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.6 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 65 Cast: Magic Dart || 87 Armour: Robe || 53 Dodge: Dodged || 87