Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12660968817598402971 (custom seed) 29 McKennaii the Conjurer (level 2, -3/20 HPs) Began as a Demigod Conjurer on May 20, 2024. Slain by Terence ... wielding a +0 trident (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:17 (1247 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1247, Time: 00:01:17 Health: -3/20 AC: 2 Str: 8 XL: 2 Next: 81% Magic: 2/7 EV: 12 Int: 20 God: Gold: 37 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a +6 ring of strength i - a +6 ring of intelligence Scrolls d - a scroll of fog {unknown} e - 2 scrolls of identify {unknown} f - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} h - a potion of attraction {unknown} j - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 4% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 26% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Things that are here: a +0 short sword; a +0 dagger; a stone You see here 3 stones. Things that are here: a +0 short sword; a +0 dagger; a stone There is a stone staircase leading down here. You climb downwards. The jackal barks! x3; The frilled lizard hisses angrily. There is a stone staircase leading up here. Terence hits you with a +0 trident! You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is lightly wounded. Terence closely misses you. The searing ray hits Terence. Terence is lightly wounded. Terence hits you but does no damage. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence barely misses you. Terence hits you from afar with a +0 trident! You die... Terence says, "Time to find some more victims." ##...#.###.######.## # ##.#.## ##........### #.##.###.######..... ##### ##.###.#.## #.#### ##...## #...###.## #..... #.....######...# #.############# ##..............###.............. .......#######...##............## ###...## ##.@#......######.## ##.##########.>.#.....#### #.## #...........@..#........# #.## #.###########..#.....##.###.## #.# #................. #.# #.##....♣♣♣♣♣♣♣♣♣. #># #.###.#.♣PP..PP..♣ ####.# #.# #.#.♣PP..P...♣ .....# #.# #...♣..PP...P♣ You could see Terence. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 333 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 336 | D:1 | Learned a level 2 spell: Searing Ray 689 | D:1 | Reached skill level 4 in Conjurations 1240 | D:2 | Noticed Terence 1247 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring D:2: layout_loops_corners, dreamdust_ecumenical_altar_grove, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 51 Searing Ray || 1 Armour: Robe || 11 Dodge: Dodged || 17