Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12660968817598402971 (custom seed) 28 McKennaii the Conjurer (level 2, -2/20 HPs) Began as a Demigod Conjurer on May 20, 2024. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:47 (1103 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1103, Time: 00:00:47 Health: -2/20 AC: 2 Str: 14 XL: 2 Next: 78% Magic: 0/7 EV: 12 Int: 20 God: Gold: 37 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons k - a +0 hand axe Armour a - a +0 robe (worn) Jewellery e - a +6 ring of strength (left hand) i - a +6 ring of intelligence Scrolls c - 2 scrolls of identify {unknown} d - a scroll of fear {unknown} g - a scroll of fog {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} h - a potion of attraction {unknown} j - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 4% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 26% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History There are monsters nearby! Terence hits you with a +0 trident! You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (heavily wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 trident. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You see here a +0 hand axe. k - a +0 hand axe Terence looks scornfully at you. Terence closely misses you. Terence hits you from afar with a +0 trident! You die... Terence says, "That felt goooood." #.##.###.######... ##### ##.###.#.## #.## ##...## #...###.## #... #.....######...# #.########### ####..............###............ .........#######...##............ #####...## ##.@#......######. # ##.##########.>.#.....#### #. # #..........@...#........# #. # #.###########..#.....##.###. # #.# #............... # #.# #.##....♣♣♣♣♣♣♣♣ # #># #.###.#.♣PP..PP. ######.# #.# #.#.♣PP..P.. .......# #.# #...♣..PP... #..##### ###.# #...♣..P.<.P #..# #...###.#.♣PP...P. You could see Terence. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 kobolds (D:1) 3 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 210 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 213 | D:1 | Learned a level 2 spell: Searing Ray 725 | D:1 | Reached skill level 4 in Conjurations 1093 | D:2 | Noticed Terence 1103 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring D:2: layout_loops_corners, dreamdust_ecumenical_altar_grove, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 20 Cast: Magic Dart || 46 Searing Ray || 1 Armour: Robe || 11 Dodge: Dodged || 18