Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12660968817598402971 (custom seed) 36 McKennaii the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on May 30, 2024. Slain by Terence ... wielding a +0 trident (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:21 (1432 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1432, Time: 00:01:21 Health: 0/26 AC: 3 Str: 8 XL: 3 Next: 5% Magic: 2/9 EV: 12 Int: 24 God: Gold: 37 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . k - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 pair of boots (worn) Jewellery f - a +6 ring of strength i - a +6 ring of intelligence Scrolls d - a scroll of fog {unknown} g - 2 scrolls of identify {unknown} h - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} e - a potion of attraction {unknown} j - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 6% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 19% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 87% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Unknown command. The searing ray misses Terence. Terence hits you from afar with a +0 trident! Unknown command. The searing ray hits Terence! Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. Unknown command. Terence closely misses you. Unknown command. Unknown command. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (heavily wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence closely misses you. Unknown command. Terence closely misses you. Unknown command. Terence closely misses you. Unknown command. Unknown command. Terence barely misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. There is an open door here. You close the door. Terence breaks down the door. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! You die... Terence says, "Rest in peace." ##.#####.#.##### #.# ##.#..... .# #.# #.#..... #####.##### ##+## #....... #.........# ##...## ###..... #.###.###.###.....## #..... #.###.###.##.......## ##..## .####.##...##.#.........####...## .......)......@.@.......+.......# #####†#....##.#.........####..... #.#.#.###.##.......## ##...# #.#.#####.###.....## ##..# #.........# ##...## ##..# ###.####### ##'## #.... #.# #.##########... #.# #.#........##.. #.# ##.#.######.##.. You could see Terence. Vanquished Creatures 2 dart slugs 5 endoplasms 2 goblins (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) A ball python (D:1) 3 bats 5 frilled lizards 4 kobolds 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 222 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 443 | D:1 | Reached skill level 4 in Conjurations 1110 | D:2 | Noticed Terence 1133 | D:1 | Learned a level 2 spell: Searing Ray 1225 | D:2 | Reached XP level 3. HP: 21/26 MP: 3/9 1432 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring D:2: layout_loops_corners, dreamdust_ecumenical_altar_grove, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 61 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 11