Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12660968817598402971 (custom seed) 29 McKennaii the Conjurer (level 2, -5/20 HPs) Began as a Demigod Conjurer on June 9, 2024. Slain by Terence ... wielding a +0 trident (11 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (1280 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1280, Time: 00:00:49 Health: -5/20 AC: 2 Str: 14 XL: 2 Next: 81% Magic: 7/7 EV: 12 Int: 20 God: Gold: 37 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a +6 ring of strength (left hand) i - a +6 ring of intelligence Scrolls c - 2 scrolls of identify {unknown} d - a scroll of fear {unknown} g - a scroll of fog {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} h - a potion of attraction {unknown} j - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 4% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 26% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You see here a staff of death. You see here 3 stones. You see here 3 stones. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. The jackal barks! x4; Terence shouts! There is a stone staircase leading up here. There are monsters nearby! You feel stronger. e - a +6 ring of strength (left hand) The frilled lizard hisses angrily. Terence hits you with a +0 trident! The jackal closely misses you. You climb upwards. There is a stone staircase leading down here. Terence closely misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! Ouch! That really hurt! You die... Terence says, "Rest in peace." #.##.###.### ##### ##.###.#.## ##...## #...###.## #.....######...# #.##### ######..............###...... #..........#######...##...... #.#####...## ##..#......# #.# ##.##########.>.#.....# #.# #....@.@....)..#...... #.# #.###########..#.....# #.# #.# #......... #.# #.# #.##....♣♣ #.# #># #.###.#.♣P #.######.# #.# #.#.♣P #........# #.# #...♣. ###..##### ###.# #...♣. #..# #...###.#.♣P You could see Terence. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 kobolds (D:1) 3 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 541 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 544 | D:1 | Learned a level 2 spell: Searing Ray 745 | D:1 | Reached skill level 4 in Conjurations 842 | D:1 | HP: 1/20 [quokka (1)] 1269 | D:2 | Noticed Terence 1280 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring D:2: layout_loops_corners, dreamdust_ecumenical_altar_grove, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 27 Punch || 1 Cast: Magic Dart || 52 Searing Ray || 1 Armour: Robe || 22 Dodge: Dodged || 24