Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 583470659357266557 210 McKennaii the Conjurer (level 5, 38/38 HPs) Began as a Demigod Conjurer on Aug 3, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:03:30 (2802 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 2802, Time: 00:03:31 Health: 38/38 AC: 3 Str: 8 XL: 5 Next: 30% Magic: 7/12 EV: 17 Int: 24 God: Gold: 99 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +5 ring of evasion HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 cloak (worn) Jewellery l - a +5 ring of evasion (left hand) Scrolls c - a scroll of blinking {unknown} e - a scroll of identify {unknown} f - a scroll of torment {unknown} g - a scroll of poison {unknown} h - a scroll of fear {unknown} k - a scroll of fog {unknown} n - a scroll of teleportation {unknown} Potions b - a potion of magic i - a potion of heal wounds {unknown} j - a potion of brilliance {unknown} m - a potion of degeneration {unknown} o - a potion of curing {unknown} Skills: - Level 3.0 Dodging - Level 3.2 Stealth + Level 2.9 Spellcasting + Level 4.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 4% 1 Slow Hex 12% N/A 11% 1 Blink Tloc 6% N/A 17% 2 Confusing Touch Hex 3% N/A 32% 3 Fugue of the Fallen Necr 3% N/A 32% 3 Ozocubu's Armour Ice 3% N/A 32% 3 Sigil of Binding Hex 3% N/A 32% 3 Vampiric Draining Necr 3% 2d6 32% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Manifold Assault Tloc 3% N/A 73% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 7% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A goblin is nearby! The goblin closely misses you. You hit the goblin but do no damage. The goblin hits you but does no damage. You closely miss the goblin. The goblin misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You see here a +0 dagger. You see here a +0 dagger. You start resting. A phantom is nearby! You start resting. Magic restored. The magic dart hits the phantom but does no damage. You start resting. A phantom is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (69% to hit) The searing ray hits the phantom! The phantom is heavily damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the phantom. The phantom is severely damaged. The searing ray hits the phantom! You destroy the phantom! Your Dodging skill increases to level 3! Your Stealth skill increases to level 3! You have reached level 5! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ............... ......####.#... ...........#... ########...# ## #...# #...### #########.(..#### .....))....#....## ##########.####.@### #............# #.........##.# #.........##.# #.........##.# # #.........##.### .# #.........##...# .# #.........####.## .# #.........# #..# There were no monsters in sight! Vanquished Creatures A phantom (D:3) Jessica (D:2) 5 adders A ribbon worm (D:2) 2 orcs (D:3) 5 endoplasms 5 giant cockroaches 13 goblins 6 hobgoblins (D:1) 3 quokkas (D:2) 3 ball pythons 9 bats 4 frilled lizards 3 kobolds 6 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 266 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 477 | D:1 | Learned a level 2 spell: Searing Ray 1394 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/8 1574 | D:2 | Reached skill level 4 in Conjurations 2159 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/10 2224 | D:2 | Noticed Jessica 2230 | D:2 | Killed Jessica 2295 | D:2 | Got Jessica's Almanac of Angles 2720 | D:3 | Noticed Robin 2722 | D:3 | Noticed a phantom 2792 | D:3 | Killed a phantom 2793 | D:3 | Reached XP level 5. HP: 38/38 MP: 6/12 2802 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_loops_corners D:2: layout_loops_cross, hellmonk_ecumenical_altar_arch_garden, kennysheep_jessica_study D:3: layout_basic, ebering_ghost_reflecting_pool, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 3 | 3.0 Stealth | 2 3 | 3.2 Spellcasting | 2 | 2.9 Conjurations | 4 | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | 2 || 9 Cast: Magic Dart | 99 | 31 || 130 Searing Ray | 1 | 3 || 4 Armour: Robe | 14 | 2 || 16 Dodge: Dodged | 18 | 2 || 20