Seeded DCSS version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 15381774278618271828 (custom seed) 4151 McKennaii the Conjurer (level 9, -1/62 HPs) Began as a Demigod Conjurer on Sept 5, 2024. Slain by a gnoll sergeant ... wielding a +0 trident (14 damage) ... on level 8 of the Dungeon. The game lasted 00:11:28 (10515 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 10515, Time: 00:11:28 Health: -1/62 AC: 7 Str: 8 XL: 9 Next: 80% Magic: 2/22 EV: 16 Int: 32 God: Gold: 383 SH: 0 Dex: 21 Spells: 13/20 levels left rFire . . . d - +9 sword of Power {lifebolt} rCold + . . (shield currently unavailable) rNeg . . . a - +0 robe rPois + A - +0 helmet of Nice Surprise {rPois Dex+3 Slay+3 Stlth-} rElec . s - scarf {repulsion} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ i - ring "Jialim" {rC+ Dex+6 Stlth+} HPRegen 0.30/turn p - +4 ring of protection MPRegen 0.18/turn %: repel missiles @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 8 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You also visited: Bailey. You collected 383 gold pieces. Inventory: Hand Weapons d - the +9 sword of Power (weapon) {lifebolt} (You found it in a bailey) Armour a - a +0 robe (worn) s - a scarf of repulsion (worn) A - the +0 helmet of Nice Surprise (worn) {rPois Dex+3 Slay+3 Stlth-} (You found it on level 5 of the Dungeon) Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. Stlth-: It makes you less stealthy. Jewellery f - a +6 ring of strength i - the ring "Jialim" (left hand) {rC+ Dex+6 Stlth+} (You acquired it on level 7 of the Dungeon) [ring of dexterity] Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. Stlth+: It makes you more stealthy. j - an amulet of guardian spirit p - a +4 ring of protection (right hand) y - a ring of poison resistance Wands r - a wand of flame (8) t - a wand of acid (9) x - a wand of warping (4) B - a wand of charming (6) Scrolls c - 2 scrolls of teleportation {unknown} h - a scroll of butterflies {unknown} k - a scroll of fog {unknown} l - 5 scrolls of enchant armour {unknown} m - a scroll of fear {unknown} n - 2 scrolls of enchant weapon {unknown} o - 3 scrolls of blinking {unknown} q - 4 scrolls of vulnerability {unknown} u - a scroll of brand weapon {unknown} v - 3 scrolls of identify {unknown} C - 2 scrolls of noise {unknown} D - a scroll of torment {unknown} E - a scroll of revelation {unknown} Potions b - 3 potions of magic e - 2 potions of might {unknown} g - a potion of brilliance {unknown} w - a potion of berserk rage {unknown} z - a potion of heal wounds {unknown} F - 2 potions of lignification {unknown} G - a potion of enlightenment {unknown} Skills: + Level 6.9 Dodging + Level 7.5 Stealth + Level 6.3 Spellcasting + Level 7.6 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 40% N/A 4% 1 Fulminant Prism Conj/Alch 17% 3d10 9% 4 Confusing Touch Hex 10% N/A 13% 3 Vampiric Draining Necr 10% 2d6 13% 3 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:6 Bailey (visited) Lair: D:8-11 Shops: D:1 = D:5 : Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A gnoll sergeant comes into view. It is wielding a +0 trident. An orc comes into view. It is wielding a +0 dagger. You see here a +0 spear. The gnoll sergeant barely misses you. Your magical contamination has completely faded away. You see here a throwing net. Casting: Iskenderun's Mystic Blast (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (87% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The gnoll sergeant hits you with a +0 trident! The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll misses you. The gnoll sergeant hits you with a +0 trident. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. You finish channelling your searing ray. The gnoll sergeant hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. An orc comes into view. It is wielding a +0 mace. The orc shouts! The orc hits you but does no damage. An orc comes into view. It is wielding a +0 hand axe. The gnoll sergeant barely misses you. You see here a +0 spear. Unknown command. You barely miss the orc. The orc misses you. The gnoll sergeant hits you from afar with a +0 trident! You die... ....... ....... ....... )...... ....... ##..... #gg.# #(# #@# #o# #.# #.# #.# #o# ##.######. #