Seeded DCSS version 0.32.0-9-ga5a68c12b4 (webtiles) character file. Game seed: 15381774278618271828 (custom seed) 25 McKennaii the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Sept 6, 2024. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (508 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 508, Time: 00:00:49 Health: 0/20 AC: 2 Str: 14 XL: 2 Next: 63% Magic: 0/7 EV: 11 Int: 20 God: Gold: 33 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . d - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery g - a +6 ring of strength (left hand) Scrolls c - a scroll of teleportation {unknown} i - a scroll of butterflies {unknown} Potions b - a potion of magic e - a potion of degeneration {unknown} f - a potion of might {unknown} h - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Confusing Touch Hex 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Shops: D:1 = Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 72% to hit) The searing ray misses the jackal. x2; The searing ray hits the jackal. The jackal is moderately wounded. The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The jackal bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the jackal. The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal! You kill the jackal! The searing ray hits the endoplasm! You kill the endoplasm! The jackal bites you. * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 4! The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal! You kill the jackal! Unknown command. Without enough magic to sustain it, your searing ray dissipates. Unknown command. You hit the hobgoblin but do no damage. The hobgoblin is poisoned. The hobgoblin hits you. You die... #.........# #...# #.......).###[..# #......)..'.....# ...... #.........##....# ...... #########.##.#.##### ...... #.##...h...# ...... ..#####.##.##...... #######.#.Jg'...... #.@g.††.#h###...... #.#######hK..h##+# ... #..h#....# #### ###...#### ###.# .# ## You could see a hobgoblin (very poisoned). Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 197 | D:1 | Found Dire Sok's Jewellery Boutique. 298 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 501 | D:1 | Learned a level 2 spell: Searing Ray 504 | D:1 | Reached skill level 4 in Conjurations 508 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 9 Cast: Magic Dart || 28 Searing Ray || 1 Armour: Robe || 35 Dodge: Dodged || 21