Seeded DCSS version 0.32.0-11-ga5df4b8d09 (webtiles) character file. Game seed: 15381774278618271828 (custom seed) 43 McKennaii the Conjurer (level 3, -2/26 HPs) Began as a Demigod Conjurer on Sept 8, 2024. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (1253 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1253, Time: 00:01:32 Health: -2/26 AC: 2 Str: 14 XL: 3 Next: 20% Magic: 4/9 EV: 11 Int: 24 God: Gold: 37 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . d - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery g - a +6 ring of strength (left hand) Scrolls c - a scroll of teleportation {unknown} i - a scroll of butterflies {unknown} Potions b - 2 potions of magic e - a potion of degeneration {unknown} f - a potion of might {unknown} h - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 12% 1 Confusing Touch Hex 3% N/A 34% 3 Vampiric Draining Necr 3% 2d6 34% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 = Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! 3 gnolls come into view. A gnoll is wielding a +0 spear and quivering 2 throwing nets. The magic dart hits the gnoll but does no damage. The gnoll shouts! x2; You hear a shout! The gnoll barely misses you. There are monsters nearby! The gnoll misses you. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. The gnoll hits you from afar with a +0 spear. There are monsters nearby! The gnoll shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 flail. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail! You die... #.#.... #.#.# #.#.# #.#.# #.#.# #######.#.# ..........# # ...####.### . #.#.#.#####g.# #.####... .......g).@..###......# #.#.#.##.##...##..##### # #.##.#.....## #.....>.....# #.##.#.##.#.# #.##......#.# #.####.#..#.# #.# #.#..#.####.# #.# #.###.......# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A ribbon worm (D:2) 4 bats 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 8 hobgoblins 4 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) 3 ball pythons 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 216 | D:1 | Found Dire Sok's Jewellery Boutique. 303 | D:1 | Reached XP level 2. HP: 14/20 MP: 2/7 364 | D:1 | Learned a level 2 spell: Searing Ray 488 | D:1 | Reached skill level 4 in Conjurations 845 | D:1 | Reached XP level 3. HP: 24/26 MP: 4/9 1253 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, serial_shops, shop D:2: minmay_chambers_of_ones, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.6 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 21 Cast: Magic Dart || 53 Searing Ray || 2 Armour: Robe || 24 Dodge: Dodged || 26