Seeded DCSS version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 15381774278618271828 (custom seed) 65 McKennaii the Conjurer (level 3, -5/26 HPs) Began as a Demigod Conjurer on Sept 9, 2024. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (1297 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1297, Time: 00:01:17 Health: -5/26 AC: 2 Str: 14 XL: 3 Next: 66% Magic: 1/9 EV: 11 Int: 24 God: Gold: 37 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . d - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery g - a +6 ring of strength (left hand) Scrolls c - a scroll of teleportation {unknown} i - a scroll of butterflies {unknown} Potions b - 2 potions of magic e - a potion of degeneration {unknown} f - a potion of might {unknown} h - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 11% 1 Confusing Touch Hex 3% N/A 32% 3 Vampiric Draining Necr 3% 2d6 32% 3 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 = Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. A gnoll comes into view. It is wielding a +0 flail. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear and quivering 2 throwing nets (heavily wounded, 82% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll shouts! You hear a shout! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. Without enough magic to sustain it, your searing ray dissipates. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You tear a large gash into the net. You struggle against the net. The gnoll hits you with a +0 flail. You struggle against the net. The gnoll barely misses you. You rip the net and break free! The gnoll hits you with a +0 flail! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! You die... # ...####.### . .#.#g#####..# #.####... ...g........###......# #.##...##..##### #.##.#.....## #.....>.....# #g##.#.##.#.# #g##......#.# #@####.#..#.# #.# #.#..#.####.# #.# #.###.......# #.# #.......##### #.# ####.#### #.# #.# #.#######.# #.........# #########.# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A ribbon worm (D:2) 4 bats 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 8 hobgoblins 4 jackals (D:1) A kobold (D:1) 3 quokkas 3 ball pythons 2 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 229 | D:1 | Found Dire Sok's Jewellery Boutique. 290 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 474 | D:1 | Reached skill level 4 in Conjurations 817 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/9 820 | D:1 | Learned a level 2 spell: Searing Ray 1297 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, serial_shops, shop D:2: minmay_chambers_of_ones, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 20 Cast: Magic Dart || 60 Searing Ray || 3 Armour: Robe || 25 Dodge: Dodged || 16