Seeded DCSS version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 15381774278618271828 (custom seed) 49 McKennaii the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Sept 11, 2024. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (1514 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1514, Time: 00:01:16 Health: 0/26 AC: 2 Str: 14 XL: 3 Next: 33% Magic: 3/9 EV: 11 Int: 24 God: Gold: 44 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . d - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery g - a +6 ring of strength (left hand) Scrolls c - a scroll of teleportation {unknown} i - a scroll of butterflies {unknown} j - a scroll of enchant weapon {unknown} Potions b - 2 potions of magic e - a potion of degeneration {unknown} f - a potion of might {unknown} h - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 12% 1 Confusing Touch Hex 3% N/A 34% 3 Vampiric Draining Necr 3% 2d6 34% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 = Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History There are monsters nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Your magical contamination has completely faded away. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. You die... #.##......#.# #.######## #.####.#..#.# #.# #g# #.#..#.####.# #.# #.###.......# #g# #.......##### #g# ####.#### #.# #.# #.#######.# #..gggg.@.# #########.# #.# ### You could see 4 gnolls. Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) 4 bats 4 endoplasms 3 giant cockroaches 4 goblins 8 hobgoblins 4 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) 3 ball pythons 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 275 | D:1 | Reached XP level 2. HP: 16/20 MP: 3/7 283 | D:1 | Learned a level 2 spell: Searing Ray 363 | D:1 | Found Dire Sok's Jewellery Boutique. 521 | D:1 | Reached skill level 4 in Conjurations 843 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/9 1514 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, serial_shops, shop D:2: minmay_chambers_of_ones, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.6 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 25 Unarmed || 7 Cast: Magic Dart || 69 Searing Ray || 2 Armour: Robe || 37 Dodge: Dodged || 46