Seeded DCSS version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 15381774278618271828 (custom seed) 127 McKennaii the Conjurer (level 4, -2/33 HPs) Began as a Demigod Conjurer on Sept 13, 2024. Succumbed to an orc's poison ... on level 2 of the Dungeon. The game lasted 00:02:33 (2668 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 2668, Time: 00:02:34 Health: -2/33 AC: 2 Str: 14 XL: 4 Next: 56% Magic: 5/11 EV: 11 Int: 24 God: Gold: 62 SH: 0 Dex: 12 Spells: 2/9 levels left rFire . . . d - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: brilliant, lethally poisoned (-2 -> -21), very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) Missiles j - a throwing net Armour a - a +0 robe (worn) Jewellery g - a +6 ring of strength (left hand) Scrolls c - a scroll of teleportation {unknown} i - a scroll of butterflies {unknown} k - a scroll of fog {unknown} l - 2 scrolls of enchant armour {unknown} m - a scroll of fear {unknown} n - a scroll of enchant weapon {unknown} Potions b - 3 potions of magic e - a potion of degeneration {unknown} f - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 2% 2 c - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 11% 1 Confusing Touch Hex 5% N/A 32% 3 Vampiric Draining Necr 5% 2d6 32% 3 Fulminant Prism Conj/Alch 11% 3d8 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:1 = Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The orc is moderately wounded. The orc misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest, p - orc Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc hits you with a +2 short sword of venom. You are poisoned. You feel very sick. The orc hits you with a +2 short sword of venom. You are lethally poisoned! You climb upwards. You feel extremely sick. There is a stone staircase leading down here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +2 short sword of venom (moderately wounded, very poisoned, 79% to hit) The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) You feel very sick. The orc hits you with a +2 short sword of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. The searing ray hits the orc. You kill the orc! * * * LOW HITPOINT WARNING * * * You feel very sick. Unknown command. It was a potion of brilliance. You feel clever all of a sudden. You die... #................# ##......##.#.###### ........##.#.# .............# .#..)...##.####### .........#.......# ..######.#######.# ...........#####.######### ................@).......# .#######.#.#####.#######.# .# #.#.# #.# #.# .#######.#.# #.# #.# .........#.#####.# #.# ....####.........# #.# ########.##.####.## #.# #..........<.....# #.# #.###......####..# #.# There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) An adder (D:3) 3 dart slugs (D:2) 2 ribbon worms (D:2) An orc (D:2) 6 bats 5 endoplasms 4 giant cockroaches 6 goblins 8 hobgoblins 4 jackals (D:1) 5 kobolds 4 quokkas 4 ball pythons 4 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 241 | D:1 | Found Dire Sok's Jewellery Boutique. 339 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 343 | D:1 | Learned a level 2 spell: Searing Ray 568 | D:1 | Reached skill level 4 in Conjurations 902 | D:1 | Reached XP level 3. HP: 20/26 MP: 1/9 1457 | D:2 | Reached XP level 4. HP: 19/33 MP: 0/11 2548 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2668 | D:2 | Succumbed to an orc's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, serial_shops, shop D:2: minmay_chambers_of_ones, layout_basic D:3: layout_rooms, vehumet_altar_wand_db, mainiacjoe_overflow_small_starburst Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.2 Conjurations | 4 | 4.7 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | 2 || 10 Unarmed | 1 | || 1 Cast: Magic Dart | 73 | 42 || 115 Searing Ray | 5 | 1 || 6 Use: Potion | | 1 || 1 Armour: Robe | 18 | 9 || 27 Dodge: Dodged | 12 | 6 || 18