Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 8655876876410446509 39 McKennaii the Conjurer (level 3, -3/26 HPs) Began as a Demigod Conjurer on Sept 18, 2024. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (1704 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1704, Time: 00:01:24 Health: -3/26 AC: 4 Str: 8 XL: 3 Next: 11% Magic: 9/9 EV: 11 Int: 24 God: Gold: 87 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . h - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: random rage (3%) @: confused, attractive A: high MP 1, forlorn, divine attributes, berserk 1, cold resistance 1, wild magic 1, devolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) h - a +0 pair of boots (worn) Scrolls c - a scroll of enchant armour {unknown} d - 2 scrolls of vulnerability {unknown} e - a scroll of fog {unknown} i - 5 scrolls of identify {unknown} n - 3 scrolls of brand weapon {unknown} o - a scroll of silence {unknown} Potions b - a potion of magic k - a potion of curing {unknown} l - a potion of might {unknown} m - a potion of enlightenment {unknown} p - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 60% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 24% 2 Call Imp Summ 6% N/A 24% 2 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 52% 4 Animate Dead Necr 3% N/A 82% 4 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You sometimes lose your temper in combat. Your flesh is cold resistant. (rC+) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic defects. Message History Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Found a lead wand and a leather armour. The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! Sigmund is nearby! The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund casts a spell at you. You are confused. Sigmund is nearby! You're too confused to cast spells. Unknown command. You're too confused to cast spells. Unknown command. Sigmund gestures at you while chanting. You are more confused. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A magic dart appears from out of thin air! The magic dart hits you! You're too confused to move! You're too confused to move! Something hits you but does no damage. Something hits you. You bump into the rock wall. You feel less confused. Something hits you! You hear some strange, mumbled words. You are confused. Something hits you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. It was a potion of mutation. You feel extremely strange. You feel a hidden malignance growing inside you. You feel a little pissed off. You feel resistant to cold. You feel less in control of your magic. Something hits you! You die... ##.##.# #.# #.. #.....####.###'##### #..................# #..................# #....#####.........# #....# #.........# #....# #.........# #....# #.........# #....# #.@{......# #.... ########### There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 4 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 3 jackals 2 kobolds (D:1) 5 ball pythons 5 bats 4 frilled lizards 5 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 361 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 364 | D:1 | Learned a level 2 spell: Searing Ray 528 | D:1 | Reached skill level 4 in Conjurations 1403 | D:2 | Reached XP level 3. HP: 26/26 MP: 7/9 1682 | D:2 | Noticed Sigmund 1704 | D:2 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 1704 | D:2 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 1704 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 1704 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1704 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, minivault_14, minmay_misc_feat_iff, st_stairs_4, nicolae_kite_square_tiling_tiny D:2: layout_basic, dreamdust_ecumenical_altar_grove, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 21 Punch || 1 Cast: Magic Dart || 69 Searing Ray || 1 Use: Potion || 2 Armour: Robe || 31 Dodge: Dodged || 24