Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 2850820398811164377 29 McKennaii the Conjurer (level 2, -11/20 HPs) Began as a Demigod Conjurer on Oct 27, 2024. Killed from afar by Terence (12 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:00:39 (1477 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1477, Time: 00:00:39 Health: -11/20 AC: 2 Str: 8 XL: 2 Next: 81% Magic: 3/7 EV: 11 Int: 20 God: Gold: 52 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of vulnerability {unknown} e - a scroll of poison {unknown} f - a scroll of amnesia {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You now have 43 gold pieces (gained 9). You see here a +0 sling. A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! A hobgoblin is nearby! The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 52 gold pieces (gained 9). Found a leather armour. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence the Veteran comes into view. He is wielding a +2 heavy flail and carrying a wand of flame. The magic dart hits Terence. Terence is lightly wounded. Terence shouts! Terence is nearby! The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence zaps a wand. The puff of flame hits you. Terence is nearby! The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence is nearby! The magic dart hits Terence. Terence is moderately wounded. Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Terence zaps a wand. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .#.... ..#.@#### #........## #### ###.........###.... ..#........~.##.... #.#.........P...... #.#.#...>.~~♣...... #.#.# ..##..P.##... #.@.# ###.P)...#.# #[.## ##..###.#.# ###..######...# #.... #...........### ###.# #.........### ###.# #.........# #.... ............# #...#.< ###.........# .....).. ####≈..#.## #....... You could see Terence. Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins A kobold (D:2) A quokka (D:1) A ball python (D:2) 11 frilled lizards (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 528 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 700 | D:1 | Reached skill level 4 in Conjurations 1386 | D:2 | Learned a level 2 spell: Searing Ray 1470 | D:2 | Noticed Terence 1475 | D:2 | HP: 1/20 [Terence/puff of flame (6)] 1477 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, minmay_lizard_king D:2: layout_rooms, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_b, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, serial_bayou_pond_e, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 43 Armour: Robe || 10 Dodge: Dodged || 9