Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 9628218072315838089 27 McKennaii the Conjurer (level 2, -7/20 HPs) Began as a Demigod Conjurer on Nov 8, 2024. Mangled by a gnoll ... wielding a +1 flail of protection (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:41 (568 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 568, Time: 00:00:42 Health: -7/20 AC: 2 Str: 8 XL: 2 Next: 72% Magic: 0/7 EV: 11 Int: 20 God: Gold: 133 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . d - +0 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons d - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) Jewellery e - an amulet of the acrobat Potions b - a potion of magic c - a potion of degeneration {unknown} f - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 16% 1 Call Imp Summ 4% N/A 22% 2 Call Canine Familiar Summ 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Your Conjurations skill increases to level 4! A gnoll is nearby! The magic dart hits the gnoll but does no damage. A gnoll is nearby! You are out of magic! A gnoll comes into view. It is wielding a +0 spear. You see here a quokka corpse. You see here a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll barely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +1 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +1 flail of protection! Ouch! That really hurt! You die... .#.### #. #.## .#...### #.##... ####...# #...... ###.# ####...# #.#### +....... #....# ###..### ##.).# ###.## #...######### #+# #...# ##...g...g@.# #.# ##.###### ##...#####.# #.###†.# #.. ##..#####.# #.##..## #.# #.....##.###....## #.###..#.#...#### #.# ##.#.#.#.# #.# #.....#.# #.# ###>.##.# #.# #####.# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An endoplasm (D:2) 3 giant cockroaches A goblin (D:1) 3 hobgoblins 2 quokkas (D:2) 2 ball pythons (D:1) A bat (D:2) A kobold (D:2) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 238 | D:1 | You fall into a shaft and drop 1 floor! 271 | D:2 | Reached XP level 2. HP: 17/20 MP: 0/7 515 | D:2 | Learned a level 2 spell: Searing Ray 530 | D:2 | Reached skill level 4 in Conjurations 568 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_rooms, interstate_on_off D:2: layout_basic, minmay_puff Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 34 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 6