Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5232051953883090665 236 McKennaii the Conjurer (level 5, -1/38 HPs) Began as a Demigod Conjurer on Dec 8, 2024. Slain by a water moccasin (9 damage) ... on level 4 of the Dungeon. The game lasted 00:02:01 (3064 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 3064, Time: 00:02:02 Health: -1/38 AC: 2 Str: 8 XL: 5 Next: 47% Magic: 1/13 EV: 11 Int: 30 God: Gold: 46 SH: 0 Dex: 12 Spells: 4/11 levels left rFire . . . n - +3 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ r - ring of poison resistance HPRegen 0.26/turn t - +6 ring of intelligence MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-1 -> -7), about to teleport A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 293 gold pieces. You spent 247 gold pieces at shops. Inventory: Hand Weapons n - a +3 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery r - a ring of poison resistance (left hand) t - a +6 ring of intelligence (right hand) Scrolls f - a scroll of blinking i - a scroll of revelation {unknown} j - 2 scrolls of identify k - a scroll of fear {unknown} q - a scroll of amnesia {unknown} Potions b - a potion of magic c - 2 potions of resistance {unknown} e - 4 potions of invisibility {unknown} h - 4 potions of curing l - a potion of lignification {unknown} m - a potion of mutation {unknown} o - a potion of haste {unknown} p - 2 potions of heal wounds s - a potion of ambrosia Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:4 ! Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded, 83% to hit) The searing ray hits the iguana. You kill the iguana! (Press . to maintain the ray.) Unknown command. A water moccasin comes into view. The magic dart hits the water moccasin. The water moccasin is lightly wounded. A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is moderately wounded. The magic dart hits the water moccasin but does no damage. The water moccasin is moderately wounded. You aren't carrying any items that you can evoke. Okay, then. As you read the scroll labelled RAALAU HIASH, it crumbles to dust. It is a scroll of identify. f - a scroll of blinking As you read the scroll labelled GURGHO OHEJU, it crumbles to dust. It is a scroll of enchant weapon. Your +2 dagger of speed glows red for a moment. The water moccasin barely misses you. As you read the scroll labelled SOIRCH LEQESA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The water moccasin bites you! The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel very sick. Unknown command. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin attacks as it pursues you! The water moccasin misses you. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... #.# #.# #.# #.# #.# . #.# ... #.# ##...############.# ......†...S@......# .#...############## ## You could see a water moccasin. Vanquished Creatures A kobold brigand (D:3) A hound (D:4) An orc priest (D:4) An iguana (D:4) 3 adders 3 orcs (D:4) 2 endoplasms 5 goblins 7 hobgoblins 4 jackals (D:4) 11 kobolds 4 ball pythons 2 bats 4 frilled lizards 3 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 889 | D:2 | Reached XP level 2. HP: 20/20 MP: 4/7 892 | D:2 | Learned a level 2 spell: Searing Ray 984 | D:2 | Reached skill level 4 in Conjurations 1648 | D:3 | Reached XP level 3. HP: 26/26 MP: 3/9 1763 | D:3 | Noticed a kobold brigand 1835 | D:3 | Killed a kobold brigand 1836 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/11 2657 | D:4 | Found Hoazeg's Distillery. 2666 | D:4 | Bought 2 potions of curing for 78 gold pieces 2666 | D:4 | Bought a potion of heal wounds for 65 gold pieces 2666 | D:4 | Bought a potion of ambrosia for 104 gold pieces 2848 | D:4 | Reached XP level 5. HP: 19/38 MP: 3/13 2952 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2977 | D:4 | Reached skill level 5 in Conjurations 3054 | D:4 | Noticed a water moccasin 3064 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic D:2: layout_basic, minivault_25 D:3: cheibrodos_thug_alley, layout_rooms, grunt_temple_overflow_growth_and_decay, hellmonk_ecumenical_altar_inner_sanctum D:4: layout_loops_ring, mainiacjoe_overflow_boulevard, serial_shops, shop Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 | 3.8 Conjurations | 4 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 58 | 38 || 96 Searing Ray | 1 | 5 || 6 Use: Scroll | | 3 || 3 Armour: Robe | 5 | 8 || 13 Dodge: Dodged | 7 | 8 || 15