Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6979960125047359674 49 McKennaii the Conjurer (level 3, -5/26 HPs) Began as a Demigod Conjurer on Dec 12, 2024. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 2 of the Dungeon. The game lasted 00:00:59 (1507 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1507, Time: 00:01:00 Health: -5/26 AC: 2 Str: 8 XL: 3 Next: 33% Magic: 4/9 EV: 11 Int: 24 God: Gold: 56 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ g - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a ring of see invisible (left hand) Scrolls e - a scroll of acquirement {unknown} f - a scroll of enchant weapon {unknown} h - a scroll of brand weapon {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} d - a potion of curing {unknown} j - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 52% 1d6 4% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 17% 2 Passwall Erth 3% N/A 32% 3 Swiftness Air 3% N/A 32% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Airstrike Air 1% 2d(1-17) 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The orc attacks as it pursues you! The orc hits you with a +0 club. The orc attacks as it pursues you! The orc hits you with a +0 club. There is an open door here. The orc attacks as it pursues you! The orc completely misses you. There is an open door here. The orc attacks as it pursues you! The orc hits you with a +0 club. The orc attacks as it pursues you! The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc priest looks satisfied for a moment. The orc attacks as it pursues you! The orc barely misses you. The orc attacks as it pursues you! The orc hits you but does no damage. The orc attacks as it pursues you! The orc hits you with a +0 club. The orc attacks as it pursues you! The orc closely misses you. The orc attacks as it pursues you! The orc hits you with a +0 club. The orc attacks as it pursues you! The orc barely misses you. There is an open door here. There is an open door here. The orc attacks as it pursues you! The orc barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (81% to hit) The searing ray hits the orc but does no damage. The orc is heavily wounded. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #o########.#......#...... #......#...#......+...... ######.#.##########...... .##....#.#.# #...... .......#o#.# ###.### #.....#.#.# ... #.....#.#.# #.....o.#.# #......##@# #.####'##o# #.......#.# ##.......#.######## # .........o......... # ###......#..######. # #......##.### # #########...# # ###.### # You could see an orc priest and an orc. Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) An orc (D:2) 2 ball pythons (D:2) 3 bats (D:1) 3 endoplasms A giant cockroach (D:1) 6 goblins 4 hobgoblins 3 quokkas A frilled lizard (D:1) 3 kobolds 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 432 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 435 | D:1 | Learned a level 2 spell: Searing Ray 871 | D:2 | Reached skill level 4 in Conjurations 965 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/9 1507 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, basic_ecumenical_altar D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.6 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 18 Cast: Magic Dart || 72 Searing Ray || 1 Armour: Robe || 26 Dodge: Dodged || 29