Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6486975263866702854 58 McKennaii the Conjurer (level 3, -2/26 HPs) Began as a Demigod Conjurer on Dec 12, 2024. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (1562 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1562, Time: 00:00:51 Health: -2/26 AC: 2 Str: 14 XL: 3 Next: 51% Magic: 1/9 EV: 11 Int: 24 God: Gold: 63 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . j - +3 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons j - a +3 short sword (weapon) Armour a - a +0 robe (worn) Jewellery h - a +6 ring of strength (left hand) k - a +6 ring of dexterity Scrolls c - a scroll of enchant armour {unknown} e - a scroll of poison {unknown} f - 2 scrolls of teleportation {unknown} g - a scroll of immolation {unknown} i - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 11% 1 Hailstorm Conj/Ice 13% 3d6 14% 3 Frozen Ramparts Ice 6% 1d1 32% 3 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the adder. You kill the adder! The kobold closely misses you. Terence the Veteran comes into view. He is wielding a +0 flail and carrying a wand of warping. There are monsters nearby! Terence shouts! You hit the kobold. You kill the kobold! The magic dart hits Terence. Terence is lightly wounded. Your magical contamination has completely faded away. Terence is nearby! You barely miss Terence. Terence is lightly wounded. Terence barely misses you. The magic dart hits Terence. Terence is moderately wounded. Terence misses you. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (moderately wounded, 82% to hit) The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #.# ##.######### .. #.# ##.#......... # . #.###.###.######. .. . #.##.## ##.#####. .!.#. #...## ##...... #...###.##.## ##.#####. #...#...#..###..#####. #@)#..†..#......... ##@..#.....>.#..##. ##.###.....##..##. ##.####...#....... #......#.......... ######..###.#.##....... ........###............ #######.##............ #.................... #.############### You could see Terence. Vanquished Creatures 2 adders (D:2) 3 endoplasms 3 goblins (D:1) 4 hobgoblins 3 jackals (D:2) 3 quokkas (D:1) 3 ball pythons 6 bats 3 kobolds 9 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 301 | D:1 | Reached XP level 2. HP: 13/20 MP: 0/7 304 | D:1 | Learned a level 2 spell: Searing Ray 489 | D:1 | Reached skill level 4 in Conjurations 1129 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/9 1554 | D:2 | Noticed Terence 1562 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_rooms D:2: minmay_razor_zed, layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, basic_altar, minmay_increasing_density, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 15 Short sword || 4 Punch || 1 Cast: Magic Dart || 62 Searing Ray || 4 Armour: Robe || 30 Dodge: Dodged || 24