Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13047466093889165199 35 McKennaii the Conjurer (level 3, -4/26 HPs) Began as a Demigod Conjurer on Dec 14, 2024. Slain by Terence ... wielding a +5 flail of protection (14 damage) ... on level 3 of the Dungeon. The game lasted 00:00:57 (1495 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1495, Time: 00:00:58 Health: -4/26 AC: 2 Str: 8 XL: 3 Next: 4% Magic: 1/9 EV: 11 Int: 24 God: Gold: 95 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of vulnerability {unknown} h - a scroll of amnesia {unknown} i - a scroll of immolation {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} e - a potion of heal wounds {unknown} g - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +5 flail of protection and wearing a +0 chain mail (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits Terence but does no damage. The searing ray hits Terence. Terence is lightly wounded. Terence completely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence closely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +5 flail of protection and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence closely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence barely misses you. Terence hits you with a +5 flail of protection. Terence closely misses you. Unknown command. You aren't carrying any items that you can evoke. Unknown command. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +5 flail of protection! You barely miss Terence. Terence is lightly wounded. Terence hits you with a +5 flail of protection! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.#####....##### ##.#...#........# #....#.#...####.# #..........#....# #.........###.######## #....#...†............ #.....####.##.######## #.....####.#.......... #.....'..@@........... #.....####.#.....####. ###.....####.##.#### ...>................... #####...####+#.#######. #..............# #...........(..# #..............# #..............# You could see Terence. Vanquished Creatures A ribbon worm (D:2) 4 ball pythons 2 bats (D:1) An endoplasm (D:1) 3 giant cockroaches 4 goblins 2 hobgoblins (D:1) 4 jackals 2 kobolds A quokka (D:2) 3 frilled lizards 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 438 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 441 | D:1 | Learned a level 2 spell: Searing Ray 972 | D:1 | Reached skill level 4 in Conjurations 1224 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/9 1434 | D:2 | You fall into a shaft and drop 1 floor! 1480 | D:3 | Noticed Terence 1495 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, chequers_mini_garden D:2: layout_basic, grunt_ministairs_5 D:3: layout_basic, chei_slow_surprise, serial_glass, glass_columns_c, glass_columns_b, gammafunk_ghost_necromancy, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 24 Cast: Magic Dart || 44 Searing Ray || 7 Armour: Robe || 47 Dodge: Dodged || 44