Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15598136135301915340 95 McKennaii the Conjurer (level 4, 0/33 HPs) Began as a Demigod Conjurer on Dec 17, 2024. Slain by an orc priest ... wielding a +0 whip (3 damage) ... on level 4 of the Dungeon. The game lasted 00:01:19 (1925 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1925, Time: 00:01:19 Health: 0/33 AC: 6 Str: 12 XL: 4 Next: 17% Magic: 0/11 EV: 11 Int: 23 God: Gold: 56 SH: 0 Dex: 11 Spells: 6/9 levels left rFire + . . (no weapon) rCold + . . (no shield) rNeg . . . d - +2 robe {rC+ rF+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: random rage (3%) @: no status effects A: high MP 1, forlorn, divine attributes, iridescent scales 1, berserk 1, strong 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Armour d - a +2 robe of resistance (worn) Scrolls a - a scroll of amnesia {unknown} c - a scroll of enchant weapon {unknown} e - a scroll of blinking {unknown} Potions b - a potion of magic f - a potion of mutation g - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 56% 2d9 4% 1 Confusing Touch Hex 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dispel Undead Necr 3% 3d7 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are partially covered in iridescent scales. (AC +2) You sometimes lose your temper in combat. Your muscles are strong. (Str +4, Int/Dex -1) Message History It was a potion of mutation. You feel extremely strange. Iridescent scales grow over part of your body. You feel a little pissed off. You feel stronger. The orc priest looks satisfied for a moment. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you but does no damage. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest looks satisfied for a moment. You hit the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 whip. You hit the orc priest but do no damage. The orc priest is moderately wounded. The orc priest barely misses you. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest misses you. You hit the orc priest but do no damage. The orc priest is moderately wounded. The orc priest hits you but does no damage. You closely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You barely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest hits you with a +0 whip. You die... ###### #....# . #....# .. #....# ... #....# .).. #....# ... #...@##)# #....o..# #.......## #.......... #.......#...# ##......# ... #).....# .# #......# # #......# You could see an orc priest. Vanquished Creatures An orc wizard (D:4) 2 adders (D:2) A ribbon worm (D:2) A dart slug (D:1) 2 orcs (D:4) 7 ball pythons 5 endoplasms 2 giant cockroaches 6 goblins 4 hobgoblins 4 quokkas 3 bats (D:1) 3 kobolds 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 166 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 169 | D:1 | Learned a level 2 spell: Searing Ray 373 | D:1 | Reached skill level 4 in Conjurations 1033 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/9 1845 | D:2 | You fall into a shaft and drop 2 floors! 1910 | D:4 | Reached XP level 4. HP: 14/33 MP: 3/11 1916 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1916 | D:4 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 1916 | D:4 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1925 | D:4 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_rooms, shapermc_ecumenical_altar_totnotflames, chequers_serial_rivers_micro_e D:2: layout_basic, nicolae_twisty_statue_hallways D:4: layout_basic, vehumet_altar_wand_db, serial_shops, shop, guppyfry_shop_venom Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.0 Conjurations | 4 | 4.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 10 || 10 Cast: Magic Dart | 87 | || 87 Searing Ray | 3 | 1 || 4 Use: Potion | | 1 || 1 Armour: Robe | 3 | 7 || 10 Dodge: Dodged | 5 | 3 || 8