Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13940964723951382677 (custom seed) 102 McKennaii the Conjurer (level 4, 33/33 HPs) Began as a Demigod Conjurer on Jan 10, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:01:22 (2153 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 2153, Time: 00:01:22 Health: 33/33 AC: 9 Str: 8 XL: 4 Next: 25% Magic: 11/11 EV: 11 Int: 32 God: Gold: 135 SH: 0 Dex: 16 Spells: 2/9 levels left rFire + + . d - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + + . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . e - +3 cloak "Buashriurch" {rF+ Will+ Dex+4} rCorr . (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth ++ f - ring "Desel" {^Contam rPois rC+ Int+8 SInv} HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons d - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You acquired it on level 1 of the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Armour a - a +0 robe (worn) e - the +3 cloak "Buashriurch" (worn) {rF+ Will+ Dex+4} (You acquired it on level 1 of the Dungeon) Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Will+: It increases your willpower. Jewellery f - the ring "Desel" (left hand) {^Contam rPois rC+ Int+8 SInv} (You acquired it on level 1 of the Dungeon) [ring of protection from cold] Int+8: It affects your intelligence (+8). rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. j - a ring of protection from fire r - a ring of positive energy t - a +6 ring of intelligence Scrolls c - 3 scrolls of identify {unknown} g - a scroll of fear {unknown} k - a scroll of silence {unknown} l - 2 scrolls of teleportation {unknown} n - a scroll of torment {unknown} p - a scroll of revelation {unknown} q - a scroll of vulnerability {unknown} u - a scroll of acquirement Potions b - a potion of magic h - a potion of berserk rage {unknown} i - a potion of heal wounds {unknown} m - 2 potions of attraction {unknown} o - 2 potions of resistance {unknown} s - 2 potions of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 6% 1 Stone Arrow Conj/Erth 38% 3d9 7% 3 Mephitic Cloud Conj/Alch/Air 14% N/A 10% 3 Dazzling Flash Hex/Fire 8% N/A 19% 3 Passwall Erth 4% N/A 19% 3 Fulminant Prism Conj/Alch 9% 3d7 24% 4 Silence Hex/Air 2% N/A 86% 5 Summon Forest Summ/Tloc 2% N/A 86% 5 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The adder bites you. An adder is nearby! The magic dart hits the adder. The adder is severely wounded. The adder bites you. You hit the adder. You kill the adder! A dart slug comes into view. A dart slug is nearby! The magic dart hits the dart slug. The dart slug is heavily wounded. A dart slug is nearby! The magic dart hits the dart slug! You kill the dart slug! No target in view! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a goblin corpse You now have 135 gold pieces (gained 8). Key pressed, stopping explore. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) m - 2 fuming blue potions (gained 1) You see here a +1 dagger of venom. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. t - a +6 ring of intelligence You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! u - a scroll of acquirement You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......## ........## .........# .........## ..........## .......>...# ...........# .......@...# ##........## #######..#### # ##.....# ## ###..###....#######) ##...## ##.....##.# ##..### #####....# ###..###### #..#.. ##..###....## ##..##. There were no monsters in sight! Vanquished Creatures A gnoll (D:2) 3 adders 4 dart slugs 3 bats 3 endoplasms 4 giant cockroaches 8 goblins 5 hobgoblins 7 jackals 5 ball pythons A frilled lizard (D:2) 4 kobolds A rat (D:2) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 64 | D:1 | Identified 3 scrolls of acquirement 64 | D:1 | Acquired the ring "Desel" {^Contam rPois rC+ Int+8 SInv} 71 | D:1 | Acquired the +3 cloak "Buashriurch" {rF+ Will+ Dex+4} 118 | D:1 | Acquired the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 118 | D:1 | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 333 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 336 | D:1 | Learned a level 2 spell: Searing Ray 491 | D:1 | Reached skill level 4 in Conjurations 803 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/9 1939 | D:3 | Reached XP level 4. HP: 28/33 MP: 6/11 1948 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2153 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_ring, ebering_ecumenical_altar_ruins, minmay_bisected D:2: layout_basic, cheibrodos_gnoll_hut D:3: layout_rooms, uniq_robin D:4: layout_cave_pods Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.1 Conjurations | 4 | 4.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Lance | 22 | 5 || 27 Cast: Magic Dart | 67 | 7 || 74 Use: Scroll | 3 | || 3 Armour: Robe | 23 | 5 || 28 Dodge: Dodged | 30 | 1 || 31